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WIP New Horizon: Planet modifiers, research trees, monster variety and much more!

Discussion in 'Other' started by its_kal, Dec 14, 2013.

  1. its_kal

    its_kal Scruffy Nerf-Herder

    Starbound: New Horizon


    New Horizon is a mod designed to add many new features to Starbound. The mod expands on existing features with a huge variety of planets, monsters and crafting options. New Horizon also adds completely new features - such as a research system where players can unlock new items as they progress through the game.

    Coming soon!


    New crafting objects!

    Planet variety!


    Planetary Modifiers

    Each planet now has a number of modifiers, drastically changing it’s properties. From copper-rich forests to lifeless, metallic deserts, you’ll have to prepare yourself for each trip and scout around to find the planets that have what you need - without them being too much for you to handle. Modifiers can change properties of a planet, from the creatures that spawn there to the ores it contains. There are currently more than 450 possible planets!

    For example, some planets are Volcanic, meaning they'll be much hotter and covered in lava. But in return, they'll be much richer in ores.

    Or some planets are Dangerous and covered with tough and damaging monsters.

    They're not all bad though: some planets have cores that are rich in a mineral - dig down to get as much as you need!

    Plus, the modifiers can stack together creating even more possibilities. Don't try surviving on a dark frozen arctic without protective gear (even if it has a diamond core)​
    Changed monster spawning

    We’ve changed the way monster spawning works, enabling us to choose exactly which creatures spawn on each planet. This allows for interesting varieties of monsters which differ from planet to planet - with different stats, appearances, drops and behaviours.

    This ties in with the planetary modifier system to have modifiers which change the creatures on each individual planet​
    Research system

    Uncover new technologies! Start from nothing and perform research to expand your options. Construct laboratories and perform research on things you find in the world to get valuable reports and unlock new items.

    Players can experiment with random combinations to try and find hidden research or work together to discover the whole research tree. At first simple items will provide you with results, but as the research gets harder and harder expeditions to dangerous planets will become necessary.

    The research system is extendible, allowing other mod makers to easily add their own research and science upgrades to the system.​
    Changed crafting system

    Crafting has been reworked to add many more crafting stations, each unlocked through the tech tree. Progression should be more constant and more rewarding, with many new and unique items to unlock.​
    Enhanced base building

    With so many research and crafting stations, you’ll now have a more pressing need to settle down into a planet (but you should find one with good modifiers first, unless you want it to rain lava).​

    Many new unique mining tools, from chisels to ore scanners.

    Explore your local area. Travelling within your own solar system is now much cheaper, but an adventurous intergalactic voyage will require a lot more fuel and preparation.

    Find ancient artefacts scattered across the universe in certain planets in order to unlock secret technologies

    Open world exploration. All planets are accessible from the start to enable players to play however they like (but don’t be surprised when you get crushed by the giant creatures roaming a fertile, carbon-rich forest if you don't prepare yourself)
    Planned Features

    Hazardous environment system, with different forms of protection for different planets. This will form a major part of the difficulty curve throughout progression.

    New interactive objects, giving players the ability to be creative, diverse and unique in their base and ship design. Unlock useful objects through research in your lab.

    Scanning system. Perform research and build scanning stations in order to discover the modifiers of planets around you (and hunt for secrets hidden there!). Once you’ve arrived on a new planet and cleared away some of the wildlife, construct some local scanners to find nearby ore deposits and hidden treasure.

    Xenobiology system. Gotta catch’em all. Unlock new techs and crafting options by researching the DNA of fallen enemies. We can vary drops by planet and by modifier, so players will have to travel to dangerous and inhospitable planets in order to unlock the rarest research.

    More planet modifiers! We’re only able to modify some properties of planets at the moment, but hopefully soon we’ll be able to do lots more things.
    More work on travel systems - we’d like to make it much harder to travel long distances in order to encourage players to stick around their own area.​
    Last edited: Dec 14, 2013
  2. feure

    feure Space Hobo

    Bump for excellent mod. 450 new planet types, wtf.

    When is this coming out?

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