Stasis Drone [Drone]
Activation Cost : +++++
Health : +++++
Regen : +++++
Effect : +++++
- A drone that fires a stasis beam at nearby enemies, slowing them down. The effect is not instant, as it would take time exposed to the beam depending on each mob's size for the effect to take hold. Once in stasis, the enemy will be slowed down by 20% for 30 seconds.
Bio Force Drone [Drone]
Activation Cost : +++++++
Health : +++++
Regen : +++++
Effect : +++++
- A ridiculously expensive drone, (Think of having to farm the entire stage for funds, and having to pass up on a few chests in order to be able to afford it. Where a Tier 3 drone would cost $1000, this one would cost $2500) but a very powerful one. Every 30 seconds, it shoots out a massive green ball of plasma death that constantly explodes for a starting value of 400% every second, increasing the radius a little and damage by 40% with each subsequent explosion until at 10 seconds, it explodes for 1440% damage. The projectile fired starts off slow, but slows down even more with every passing second, until it halts at 10 seconds. Has a 5% chance of spawning in any given stage, IF drones spawn at all. (Based on the Doom BFG9000 weapon.)
The Wildcard [Active]
Cooldown : 60s
- When activated, this item will mimic the effects of a previously unlocked active item, chosen at random.
The Chaos Engine [Active]
Cooldown : 60s
- When activated, this item has a 50% chance to mimic the effects of a locked active item, chosen at random. If less than 2 locked actives are found, or if the 50% chance of mimicking failed, then it will mutate ALL of the passives in the player's inventory into another passive item, chosen at random.
Synergistic Device [Tier 2 Passive]
- Gives drone attacks a 2.5% chance of counting as a player ability. (Useful when used in conjunction with proc items.)
Distortion Field Generator [Tier 3 Passive]
- Acts like barbed wire with a few key differences. It has a 1.5% chance of turning enemies on themselves, and the field grows larger as a function of how low the player health gets and how many stacks of these they find. When players die with this item on, they will implode spectacularly, causing a massive explosion of 666 + (10 x number of items in inventory at time of death) % damage with a radius as big as the range of the Greater Wisp. This implosive outburst is capable of harming both other players and enemies. In addition to that, it leaves behind a shadow being with the exact same stats, abilities and items of the fallen player that chases other players relentlessly. (Spawns only in co-op, serves as a "Your death will get us killed!" sort of item.)
Crucifix [Tier 4 Passive]
- Assuming that the player has no items that increase or amplify the natural regeneration rate, this item cuts down all of the player's natural regen rate to 0 plus 10% more. When the player dies, the item will break and the player will revive at the teleporter site. To unlock this, players must beat the game in co-op in Monsoon difficulty without using Drones. This item will only spawn in co-op mode.
Last edited: Feb 16, 2014