Post your suggestions for new Drones and Passive/Active items here: Guidelines: We won't really have a comprehensive list of items until the beta comes out and we unlock all of them, but try not to mimic the properties of Extant items or Drones. Drones should have persistent but somewhat minor effects by themselves. Include a Cost of Activation, as shown below. Active Items should have a significant effect on the outcome of a battle, but their cooldowns don't necessarily have to be incredibly long if their effect isn't as major as other items. Posts should be suggestions. No posting about other people's posts or this will become very messy. Feel free to make your own threads, I'm just making this to consolidate information and make the Dev's lives easier. Battle Stim[Tier 2 Passive]: When you kill an enemy, you gain a temporary, stacking boost to movement speed. Killing enemies does not refresh the duration of stacks. Scavenger's Pack[Active]: Cooldown: 45s When activated, all enemy corpses on screen are forced to yield additional coins and EXP. This effect can only occur once per corpse. Minelayer Drone[Drone]: Activation Cost: +++++ (+++++ would be the same cost as a gunner drone, +++++ is about the same cost as a battle drone.) Health: +++++ Regen Rate: +++++ Damage/Effect: +++++ Drops a mine every 3 seconds while enemies are nearby. Mines take .5 seconds to arm and deal 200% damage to enemies in a small radius when triggered.