Modding Help Need help with mission

Discussion in 'Starbound Modding' started by Azraile, May 29, 2015.

  1. Azraile

    Azraile Ketchup Robot

    so?

    blah.dungeon
    blah1.dungeon
    ?
     
  2. Kayuko

    Kayuko Oxygen Tank

    No, metadata is in the upper part.
    Basically, the sctructure of your .dungeon file is:

    {
    "metadata" : [ ],
    "tiles" : [ ],
    "parts" : [ ]
    }
     
  3. Azraile

    Azraile Ketchup Robot

    ok shouldn't max radius and max parts be a lot bigger?

    and how do i set the lava biome and music up?
     
  4. Kayuko

    Kayuko Oxygen Tank

    Those two are handled in your dungeon_worlds.config.patch
    And the radius and max parts are just for my dungeon.
    Default was radius : 1000 and maxParts : 100
     
  5. Azraile

    Azraile Ketchup Robot

    I am still doing somethign wrong here x.x tried to make "borehole" but when I did i couldn't warp to it
     
  6. Kayuko

    Kayuko Oxygen Tank

    Make sure to rename everything called "leevenhouse" to your dungeons name, one single missing line and you can't port there.
    Also, be on the lookout for instantiating errors in the log, he can't port you to a non-existing dungeon.
     
  7. Azraile

    Azraile Ketchup Robot

    x.x I am having trubble getting this right aprently... probly file names or something IDK

    I tried to DL some one elses mod and unpack it to look it over but the modpackhelper can't see them and AlZip says it's not a known .pak file
     
  8. Kayuko

    Kayuko Oxygen Tank

    Create a .bat file (ANTI MPH FACTION!!!! D: )

    New notepad file ->

    asset_unpacker.exe <modname>.modpak <output folder>

    Rename the file <anything>.bat, copy it to your starbound/win64 directory and run it.
     
  9. Azraile

    Azraile Ketchup Robot

    that didn't do anything..... this is on win8 and steam >.> probly a problem there too
     
  10. Kayuko

    Kayuko Oxygen Tank

    Shouldn't be.
    Put @pause at a new line of the bat-file, so it can actually throw an error on what's wrong before closing.
     
  11. Azraile

    Azraile Ketchup Robot

    it closed instantly anyway
     
  12. Kayuko

    Kayuko Oxygen Tank

    ôo That's strange. Which mod is it, anyways?
    I'll just unpack and reupload it, faster then to go through all that hassle.
     
  13. Azraile

    Azraile Ketchup Robot

    lol can you just get me a chunk of maga biome to work with? :rofl:
     
  14. Kayuko

    Kayuko Oxygen Tank

  15. Azraile

    Azraile Ketchup Robot

    o.o thats a lot of files that I don't need though lol oh boy.... lot to cut out or figure out.... least it's got a structure i can look at and figure out
     
  16. Kayuko

    Kayuko Oxygen Tank

    Yeah, sorry, had to include the base files since the outpost files were dependent on them. :p

    Maybe you can find some useful things there, doubt that tho.
     
  17. Azraile

    Azraile Ketchup Robot

    YES! i see exsactly what i did wrong looking over that....

    now how do I get something to work from in?

    I need atleast one block or i can't do anything lol
     
  18. Kayuko

    Kayuko Oxygen Tank

    Well, draw one block like you'll draw the mission - via paint / photoshop / gimp / paint.NET, whatever.
    Dungeon files are usually located in /dungeons/other/<yourDungeonName>/

    If there is no such folder, create it and include:

    <yourDungeon>-base.png
    <yourDungeon>-objects.png
    <yourDungeon>-liquids.png
    <yourDungeon>.dungeon

    There's a tutorial for dungeons and missions you might want to check out if you're stuck.
    Link is in the thread in my signature (the foxy one).
     
  19. Azraile

    Azraile Ketchup Robot

    damnit... it don't keep changes even if it's not a mission u.u[DOUBLEPOST=1432969061][/DOUBLEPOST]This is way discuraging x.x

    some one needs to make a better map editor..... one that can rip planets too >.>
     
    Last edited: May 30, 2015
  20. Kayuko

    Kayuko Oxygen Tank

    Not think that's gonna happen (like this), there are ways to convert screens to pngs tho, but that's a little more complicated then it sounds.

    And a mapeditor is in the works. Or, rather, a plugin for one.
     

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