When i go down to a planet and explore at some determined point i get teleported back to the ship . I don't know what is causing this and im asking if someone could help me. PD :Here is a list of the mods i have just in case. PD2 :The game dosn't crash, it just teleports me .
Please recreate said issue and immediately after, attach your starbound.log; located in: Code: "C:/Program Files (x86)/Steam/steamapps/common/Starbound/storage/" Having a list of mods is nice and dandy, but that log will, 99% of the time, tell us specifically what is the culprit.
Code: [10:52:38.169] [Error] WorldServerThread exception caught: (WorldStorageException) WorldStorage generation failed while generating from queue . . . Caused by: (DungeonException) Error loading dungeon '/dungeons/encounterdungeons/encounterdungeons.dungeon': (DungeonException) Duplicate dungeon part name: nekomysticcamp Seems like a problem with the Neko Species Mod. (I'm assuming the dungeon part named "nekomysticcamp" is theirs.) You have quite a few other patch mods it seems for the Neko mod as well. I don't use the Neko mod so I'm not sure if said patch mods are necessary to use the main mod; However, you should take the issue to the authors of the Neko mod if you want them to fix it. (Your log is littered with several other object/recipe/item errors but this is the one I see that's causing your beam-to-ship to fail.)
Inf_Wolf14 already nailed it down exactly. Just to add clarification: It's probably the mod adding "nekomysticcamp" being outdated or conflicting with another mod. ...if that doesnt show what mod it is: it must be related to cats Probably the "Felins" ? EDIT: I came back to add.... "cancerpatchneko2notentacleship" MIGHT give you a reason for concern too xD cancer patch? Sorry, to stay more on topic: Patches to Mods are a usual "first priority" to check - they have the biggest risk of being simply outdated. And if a world fails to generate, it usually means a mod and the "dungeon" it tries to create is outdated.