I've been working on my own personal Abigail portraits and sprites, and while the sprites are done and at the correct size, I used an old version of Abigail's portrait as a base for my own work, and it was incorrectly sized. http://i.imgur.com/asa7kBG.png (my work) http://i.imgur.com/lAn4vAk.png (resized) Issue now is, when I resize to 128x320, the images get a lot blurrier. Anyone know if there's a way I could resize it and still keep my pixelized look? Thanks in advance!
I know on Gimp, you need to set "Interpolation" to 'None' when scaling pixel art to keep everything crisp and clean. Gimp Ref: https://docs.gimp.org/en/gimp-image-scale.html It'll be a somewhat similar task of changing the scaling algorithm on other art programs. But, as for the specifics; I'm not too sure. Maybe post which program you're using, and someone else can chime in. Also, minor note: Once you scale appropriately. You might still want to copy & paste your sprites into a clean 128x320, and compare it to Abigail's original tilesheet. Just to make sure everything's aligned properly.
Here, I resized it for you. http://i.imgur.com/Epc6rvt.png Photoshop settings would be selecting Image Size... and checking off resample image: to the nearest neighbor (preserve hard edges) after entering in appropriate pixel size or percentage. And of course, please follow MysticTempest's advice to compare it to the original tilesheet. Good luck!
I use Photoshop, but it was my first time working with any kind of pixel art, which clearly requires more technical know-how than I expected. Thanks a lot to both of you!