Alright, I'm basically trying to make a spawning table for my CreativeMode mod. This would allow people to 'craft' vanilla items through this table for the cost of one pixel. Problem is, I can't find out a way of making my own custom recipe for this already existing item, without editing these vanilla recipes. For example, I want to make a recipe for a stone furnace, using my own spawning table as it's group, but I want the vanilla recipe to remain untouched. I already have an item in learning you the blueprints for my custom items, and it works perfectly. Those are for a different custom table as well. Problem is, I can't seem to do this to vanilla items without fiddling with either the vanilla recipes or make this 'unlocking item' ONLY unlock my own custom recipes. I've tried making my own recipe and calling it something completely different and make the unlock item unlock that specific name. It did show the message 'Blueprint unlocked' but it still doesn't show the item in my spawning table. Also tried making the unlock available through the player.config (even though I don't want to do this, but it was for testing) and that didn't work either. Same happens when I just make a .recipe file with the same name as the vanilla recipe. Although, even if this worked, it would be pointless, because then the player would learn the vanilla recipe alongside my custom recipe, which is something I'm trying to avoid. tl:dr: Does anyone know how to make a custom recipe for a vanilla item, without touching existing recipes, and make the player ONLY learn the custom recipe?