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RELEASED NCArmoryCore - Metal Compression for the masses!

Discussion in 'Furniture and Objects' started by Nightchade, Dec 18, 2013.

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Should new, even Higher tiers of compression be added? Vote AFTER you try the mod, please.

Poll closed Jan 1, 2014.
  1. Yes

    0 vote(s)
    0.0%
  2. No

    0 vote(s)
    0.0%
  3. Tacos

    0 vote(s)
    0.0%
  4. Bacon

    0 vote(s)
    0.0%
  1. Nightchade

    Nightchade Big Damn Hero

    *WARNING* This mod is a work in progress, as i will be expanding/changing the contents as game development proceeds.

    - NCArmoryCore -

    This is the core module for all of my mods.
    ANY OTHER MODS MADE BY ME REQUIRE THIS MOD TO FUNCTION!!!!
    This mod adds new crafting stations, items, and tiered recipes.

    Adds Crafting Stations:
    Metal Synthesizer - Creates compressed metal bars from pixels,
    exchange rate is equal to the refinery.

    Metal Compressor - Self-explanatory; Compacts metal bars.
    Higher compression = more metal per bar.

    Adds tiered recipes and items:

    Compressed Metals:

    Compressed metal bars - Compressed metal bars, can be crafted
    at the Metal Compressor for 5 metal
    bars, or at the Metal Synthesizer for
    a varying amount of pixels per metal type.

    Super Compressed metal bars - Metal that has been compressed
    even further, can be crafted at
    the Metal Compressor for 5 Compressed
    metal bars.

    Mega Compressed metal bars - Metal that has been compressed
    even further, can be crafted at
    the Metal Compressor for 5 Super
    Compressed metal bars.

    Ultra Compressed metal bars - Metal that has been compressed
    even further, can be crafted at
    the Metal Compressor for 5 Mega
    Compressed metal bars.

    Uber Compressed metal bars - Metal that has been compressed as
    much as possible, can be crafted at
    the Metal Compressor for 5 Ultra
    Compressed metal bars.

    All Compressed metals can be smelted back into regular metal
    bars or refined into pixels at the refinery. Refinery exchange
    rate is evenly scaled to match vanilla refinery recipes. In
    other words, the payout is exactly the same if you refine 5
    metal bars, or a Compressed metal bar. Super Compressed bars
    are equal to 25 regular metal bars, and so on, all the way up
    to Uber Compressed bars.

    # of metal bars per compressed bar type - Type #

    Compressed 5
    Super 25
    Mega 125
    Ultra 625
    Uber 3125

    Recipes unlock by tier. You may build the compressor from the anvil, and will have the first compression level (Compressed) of bars, with the second level (Super Compressed) unlocked at tier 2, and so on.

    NOTE - At the moment, this mod is formatted for Beta v. Indignant Koala, I will be updating to the new format (Offended Koala+)
    when all the new mod interface stuff is in-game. Feel free to download and use it, but you will still need to merge the new entries in /assets/player.config manually. If you are running Indignant Koala, and have no other mods installed, then installing should be a simple drag 'n' drop.

    ALSO - Right now, only copper, iron, silver, gold, platinum, and diamonds have recipes and items. I will be adding more recipes and compressed versions of the higher tier metals when I have time.

    CRY FOR HELP - You may notice that the crafting stations in this mod use the graphics for the refinery and pixel compressor. This is because, graphically, I suck. I don't have photoshop, and can't do graphics even if I did. So if anyone wants to do new graphics for this stuff, please message me. I will be looking for help (graphical) for my other mods as I get more organized. Again, message me if interested.

    COMING SOON - NCArmors, NCGuns, and NCMelee!!!

    MODPACKS AND DISTRIBUTION - You may use and distribute my mods in a modpack as long as you credit me. You may distribute, reupload, or repost my mod, on this site or any other site, without my permission, as long as you credit me..

    All of the above said, I am always looking for feedback on my mods, so please let me know what you think in terms of balance, playability, or suggestions! Thanks, and enjoy the mod!
     

    Attached Files:

    Last edited: Dec 18, 2013

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