Natural Disasters (Extreme Weather)

Discussion in 'Planets and Environments' started by TheLostNovakid, Aug 19, 2013.

  1. TheLostNovakid

    TheLostNovakid Subatomic Cosmonaut

    I think that there should be natural disasters or weather that effects game-play

    I think that if you are on a certain planet there is certain weather patterns such as:


    Hurricane: it can pick up some blocks and throw them about plus your character can be blown back by gusts of wind and the blocks can hit them and do damage

    Asteroid Showers: small asteroids fall from the sky and cause small explosions and damage the players

    Blizzards: blizzards would occur on the snowy planets the blizzard can buffet the player plus the character could move slower or they can get stuck and you have to press A-D rapidly to be unstuck

    tsunami: they would occur close to the water it would just be a big wave that hits the world but the water dissipears after 2 days in-game


    Please tell me what you think
     
    Artix, Diagnosan and Rekalty like this.
  2. SuggestionsBot

    SuggestionsBot Autonomous Posting Device

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  3. Katzeus

    Katzeus Chucklefisherman Chucklefish

    This is a cool suggestion!! It would be awesome if weather could ramp up and a big storm could knock down trees, and tidal waves would be sweeeeeeeeeet.
     
  4. ShadetheDruid

    ShadetheDruid Pangalactic Porcupine

    This would be pretty cool for higher tier/difficulty planets, worked into the difficulty of the planet itself. This came up in another suggestion, with regard to weather at least, like dangerous sandstorms etc. But actual disasters that technically don't fall under the definition of "weather" would be pretty awesome as well.
     
  5. Pseudoboss

    Pseudoboss Spaceman Spiff

    I would love various natural disasters, like those above, but also stuff like Volcanoes and Pyroclastic floes, ionic bursts, solar flares and other things could also be included.
     
  6. TheLostNovakid

    TheLostNovakid Subatomic Cosmonaut

    mabye pyroclastic floes would be a bit to much it would have to be a very high tier planet for those things to happen but some cool ideas, solar eclipses would be cool too :)
     
    Artix likes this.
  7. Pseudoboss

    Pseudoboss Spaceman Spiff

    They said that level 100 planets are a big challenge for even the best geared players, so I think they should pull all the stops and allow things like pyroclastic flows to happen.
    Also, think, a pyroclastic flow comes by and deposits a few blocks of ash on top of everything, it's kinda obvious why only the hardcore beasties live there.
     
  8. TheLostNovakid

    TheLostNovakid Subatomic Cosmonaut

    yeah and it could like set the ash on fire and you need a special heat proof suit to even go out side :rofl:
     
    Artix likes this.
  9. TheLostNovakid

    TheLostNovakid Subatomic Cosmonaut

    and the water would boil so you would have to avoid water
     
    Artix likes this.
  10. Pseudoboss

    Pseudoboss Spaceman Spiff

    No water, just lava; toxic atmosphere; big nasty beasties; pulverization by asteroids and falling debris; earthquakes; tsunamis of lava, this type of level 100 world is in constant flux, changing every second. Unshielded structures are shattered and quickly sundered and demolished from the elements. Level 100 lava worlds are hellscapes that never relent their fiery rage.

    There is an allure to lava worlds, too though. They are spectacular sources of geothermal power, and their constant flux prevents even the most valuable resources from sinking down to where they are unreachable,
     
  11. TheLostNovakid

    TheLostNovakid Subatomic Cosmonaut

    it could also rain flaming ash and ash clouds can block your vision
     
    Artix likes this.
  12. Pseudoboss

    Pseudoboss Spaceman Spiff

    That too.
    I think i'm gonna make a new thread about a lava level 100 hellscape, so that we don't continue to control this thread.
     
  13. TheLostNovakid

    TheLostNovakid Subatomic Cosmonaut

    could you put some credit in for me please seams as we have been conferring ideas
     
    Artix likes this.
  14. DeadlyLuvdisc

    DeadlyLuvdisc Oxygen Tank

    Hailstorms that drop ice blocks everywhere, or Sandstorms that drop sand blocks everywhere. Lightning that actually can strike the player instead of only in the background. Tidal shifts in underwater planets could suddenly cause you to be pulled all over the place, as if you were stuck in a severe wind storm on the sea floor.

    This just gave me an awesome idea. I'll provide linkage when it is posted.
     
  15. Spertin

    Spertin Big Damn Hero

    Why do you ALL want a random event ? It would destroy your favorite base while you're sleeping !
     
  16. DeadlyLuvdisc

    DeadlyLuvdisc Oxygen Tank

    Good question.

    Some of these natural disasters might do damage to your base, like hail, blizzards, sandstorms, lava, earthquakes, and meteors. There are also two basic ways that they would cause damage: destroying blocks, and depositing blocks.

    For example, a meteor might leave a crater, similar to the way it works in Terraria. That would be an example of a natural disater that destroys blocks. An easy way to solve this problem is to code the game so that blocks placed by the player can't be damaged by natural disasters, or prevent any natural disasters from happening on your home planet.

    The other case would be adding or depositing blocks, like in a sandstorm that covers your base in a layer of sand. I think this is pretty easy to solve without code-- Just build your base while keeping in mind that sand blocks will end up on top of it. When the entrance gets covered by sand, mine a tunnel to get out. Having random piles of sand on top of a desert base makes in more realistic, like it really belongs in the desert and has been there a long time.
     
    TheLostNovakid likes this.
  17. Spertin

    Spertin Big Damn Hero

    In this case, I do accept random events !
     
  18. Pseudoboss

    Pseudoboss Spaceman Spiff

    I think that events that place or destroy blocks permanently or semipermanently (as in more than 10% of the time they're there) should be limited to high-level planets, levels 90+ or something. These planets are supposed to be really dangerous for everyone, even the most high-tech players will be challenged here, so block breaking/placing makes sense, it'd give the impression that you're not safe anywhere, even in your own base.

    For less high-level planets, block placement/destruction could damage your house, leading to frustration that can't be solved with "What'd you expect, you went for the super-hard-mode." which is a bad thing. I know I would hate my main base getting pegged by an asteroid. That would suck. Maybe if you want a lightweight version, level 75-90 planets can place/destroy a few blocks, but nothing major. If it can't hurt your house, then it can ruin your view, which in many situations is the sole purpose that you put your base there, but now you just lost that to a blizzard, you could go and clear all the snow out, but that'd be a long and frustrating process.

    I agree that having disasters that change blocks makes worlds feel more dynamic and active, but the level of frustration if an unexpected storm comes in would be pretty high, and I wouldn't want that on anything less than very-high-level planets, planets that are supposed to be active and hard to survive on. Level 90+ planets should feel even chaotic, with storms, eruptions, and chaos happening all the time, regularly whittling down anything that the player places, discouraging them from making his/her base there, and adding a level of difficulty to them.

    If I were to design a base that it's going to have sand dunes everywhere, then that could severely limit my options of design, or at least make certain designs more difficult to execute, something I don't want, I want as much variety as possible for player options.
     
  19. ShadetheDruid

    ShadetheDruid Pangalactic Porcupine

    Well, the other solution is to have natural disasters tie into planet difficulty, so all the ones that would actually destroy any potential buildings you might build on there and limited to the higher tier planets (and it would be clearly labelled as such when you scan a planet, like a special "hazard warning"). That way, if you build a base there, you know what you're getting into before you do it.

    And/or perhaps that could tie into some later game tech. Like, say, you find a planet that has a hazard warning for "meteorite showers" - you could develop a "meteorite shield" machine thing that, as long as it has power, protects an area from meteorite strikes.

    Edit: Semi-ninja'd!
     
    Spertin likes this.
  20. Spertin

    Spertin Big Damn Hero

    Good idea too !
     

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