Well in that case you'd normally need to put your project up here so we can determine your issue, but this may help you figure out how that works.
Ah, I forgot about them. { "objectName" : "ArtyomHumvee", "colonyTags" : ["human"], "rarity" : "Uncommon", "description" : "Military Grade American Jeep.", "shortdescription" : "Desert Humvee", "race" : "generic", "category" : "decorative", "price" : 250, "health" : 10, "apexDescription" : "A wheeled machine, clumpy.", "avianDescription" : "How unelegant this machine is.", "floranDescription" : "Sssmells funny.", "glitchDescription" : "Interested. Human military transporting machine.", "humanDescription" : "It's military jeep.", "hylotlDescription" : "Human's wheeled vehicle.", "novakidDescription": "It looks like a wheeled... rhino.", "inventoryIcon" : "HumveeIcon.png", "orientations" : [ { "image" : "Humvee.png", "imagePosition" : [-40, 0], "direction" : "left", "flipImages" : true, "spaceScan" : 0.1, "anchors" : [ "bottom" ], "collision" : "platform", "collisionSpaces" : [ [-5, 1], [-4, 2], [-3, 3], [-2, 4], [-1, 4], [0, 4], [1, 4], [2, 4], [3, 4] ] }, { "image" : "Humvee.png", "imagePosition" : [-40, 0], "direction" : "right", "spaceScan" : 0.1, "anchors" : [ "bottom" ], "collision" : "platform", "collisionSpaces" : [ [4, 1], [3, 2], [2, 3], [1, 4], [0, 4], [-1, 4], [-2, 4], [-3, 4], [-4, 4] ] } ] } This is it. Wait, but what is collisionSpaces exactly mean? Can I just make all numbers to zero?
Those spaces are coordinates. [0, 1] is one tile to the right of [0, 0]. Since your collusion type is platform, those spaces are where you'll have platform collisions. It will place a metamaterial which acts like a platform in those spaces.