TL;DR I'm implementing an in-game Apex computer styled as a parody of/homage to the Commodore 64. As some of you may have seen from the recent front page news post by Metadept, I'm working on an in-game computer mod that utilizes (and absolutely requires) the recently-implemented scriptCanvas feature which has so much potential for creative (ab)use. A few days ago, after Kyren revealed in the modding IRC channel that she had implemented the scriptCanvas in the latest nightly, I got pretty excited about the possibilities. I tried to make in-game computer screens to display data months ago (see below.) I configured Steam to load the Starbound nightly channel, patched, unpacked, downloaded her test console mod, and got to work on what would eventually be this: The intended feature set: - Immediate-mode commands like LIST, LOAD, RUN, NEW, CLEAR, SAVE, DIR, DEL, and a HELP system. - Virtual file system. Currently in world storage (and buggy), but hopefully global at some point. - A Commodore BASIC-like programming language, where you can enter lines of code with commands like PRINT, CLEAR, GOTO, IF, GOSUB, RETURN, and with my own additions like SLEEP, draw RECT, POLY, POINTs, LINEs, and so on. I've been away from lua and Starbound for like 9 months, and I didn't know lua very well even back then, so I'm basically learning the language from scratch as I go. I'm an old-school gamer. I played a Sears home "Tennis" console when I was a kid. Then I had an Atari 2600, a Commodore 64, a Commodore 128, an Amiga 1000, and finally, I began my affair with PC products with a dual-floppy IBM-compatible Zenith computer with a green screen monitor. Some of you may remember me from my experiment in virtual screens, by which I determined that performance for virtual monitors was too poor with animationParts, although I did come up with some interesting results: Anyway, I'm pretty excited about this project, but I may have to take a break from it once in a while and create something a little less ambitious, like Tetris or something. Thanks for reading. NEVER GIVE UP! NEVER SURRENDER![DOUBLEPOST=1413467089][/DOUBLEPOST]Current Status (October 16): After 3-ish days of development, this is what I have: * All of the immediate mode commands are in, but the loading and saving of "programs" is buggy, and that's what I'm currently working on. I keep running into issues getting the right "types" of variables in and out of world storage. * I was able to successfully enter and run a program that included PRINT statements and GOTOs. Most of the other language commands aren't in yet, as I still have to create variables inside the "machine" for evaluation, iteration, branching and so on.