When I was in the making of my mod, I realized that my hat didn't actually show up on my character's head. I do not know if this would help but if it does, that's alright. Code: { "input" : [ { "item" : "money", "count" : 1 } ], "output" : { "item" : "jesterscap", "count" : 1 }, "groups" : [ "plain", "armors", "all" ] } That's the recipe. Code: { "itemName" : "jesterscap", "inventoryIcon" : "icons.png", "dropCollision" : [-4.0, -3.0, 4.0, 3.0], "maxStack" : 1, "rarity" : "Common", "description" : "You look really ready for a night time dinner.", "shortdescription" : "Jester's Cap", "inspectionKind" : "armor", "maleFrames" : "head.png", "femaleFrames" : "head.png", "mask" : "mask.png", "statusEffects" : [ { "kind" : "ColdProtection", "amount" : 1 } ], "colorOptions" : [ /* BROWN */ { "ffca8a" : "ccae7c", "e0975c" : "a47844", "a85636" : "754c23", "6f2919" : "472b13" }, /* BLACK */ { "ffca8a" : "838383", "e0975c" : "555555", "a85636" : "383838", "6f2919" : "151515" }, /* GREY */ { "ffca8a" : "b5b5b5", "e0975c" : "808080", "a85636" : "555555", "6f2919" : "303030" }, /* WHITE */ { "ffca8a" : "e6e6e6", "e0975c" : "b6b6b6", "a85636" : "7b7b7b", "6f2919" : "373737" }, /* RED */ { "ffca8a" : "f4988c", "e0975c" : "d93a3a", "a85636" : "932625", "6f2919" : "601119" }, /* ORANGE */ { "ffca8a" : "ffd495", "e0975c" : "ea9931", "a85636" : "af4e00", "6f2919" : "6e2900" }, /* YELLOW */ { "ffca8a" : "ffffa7", "e0975c" : "e2c344", "a85636" : "a46e06", "6f2919" : "642f00" }, /* GREEN */ { "ffca8a" : "b2e89d", "e0975c" : "51bd3b", "a85636" : "247824", "6f2919" : "144216" }, /* BLUE */ { "ffca8a" : "96cbe7", "e0975c" : "5588d4", "a85636" : "344495", "6f2919" : "1a1c51" }, /* PURPLE */ { "ffca8a" : "d29ce7", "e0975c" : "a451c4", "a85636" : "6a2284", "6f2919" : "320c40" }, /* PINK */ { "ffca8a" : "eab3db", "e0975c" : "d35eae", "a85636" : "97276d", "6f2919" : "59163f" }, /* BROWN */ { "ffca8a" : "ccae7c", "e0975c" : "a47844", "a85636" : "754c23", "6f2919" : "472b13" } /* { "ffca8a" : "d4c398", "e0975c" : "bda67a", "a85636" : "9c7f54", "6f2919" : "755937" }, { "ffca8a" : "d5595f", "e0975c" : "a32c2c", "a85636" : "71291b", "6f2919" : "4c1e10" }, { "ffca8a" : "46b3e8", "e0975c" : "1a7bb5", "a85636" : "0e427e", "6f2919" : "072655" }, { "ffca8a" : "b0e944", "e0975c" : "78b618", "a85636" : "3f7f0d", "6f2919" : "255606" }, { "ffca8a" : "eef055", "e0975c" : "d3bb1c", "a85636" : "9c8011", "6f2919" : "644807" }, { "ffca8a" : "fd8d30", "e0975c" : "ca6705", "a85636" : "8c5d00", "6f2919" : "5c4400" }, { "ffca8a" : "c260ff", "e0975c" : "931ad0", "a85636" : "710587", "6f2919" : "52015b" }, { "ffca8a" : "717171", "e0975c" : "505050", "a85636" : "363636", "6f2919" : "181818" }, { "ffca8a" : "e6e9ea", "e0975c" : "c6d2d4", "a85636" : "97abac", "6f2919" : "627677" } */ ] } That's the .item
Anything in the log? The only possible error I see is "inventoryIcon" : "icons.png", whereas when I modded armor, I used "inventoryIcon" : "icons.png:head" (though I was making a full set at the time). However, as the name hints that is for the inventory icon. I'd look at the .png itself. Are you sure the hat was drawn in the right spot?
Another possibility is the path. The armour items don't provide their own *.frames files because they all share those found in 'assets/items/armors/'. If you place your modded armour items under a different directory to this, such as '/assets/items/armours/' (note the different spelling), then the items won't use those *.frames and consequently they would appear invisible in-game. So, make sure your armours are placed somewhere in 'your_mod_name/items/armors/'.
Thank you Halcyon, again! Aurorialis, I copied the apex head as a default to draw on the head. I just winged it on the mask. I don't really need to make that too important.