Sup, guys ! It's been a while since i posted in here, ahaha. welp, i' m nobody in here though so yeah, there's that ! Anyway i just want to post my 2cents regarding the game. This game totally rocks, but it could be better i bet ! So, this is some things that could be improved... Sorry if it sounds offensive. and sorry for my bad english, grammar is my weak point unfortunately. Exploration point of view : - Lack of incentive to explore underground. Most people prefer to explore the surface instead. Because, the stuff on the surface is too fulfilling, You could gather a strong legendary weapon, ore, instruments, and pretty much everything else. And it's not as risky as underground. - Underground biomes variation is kinda lacking as for now, It's used to be much more better in term of variety. Back then, you could find a lot of amazing structures underground. Now, it's become rather monotonous. There's only a few type of structures, and it's totally depends on the biome. So you know what you'll find. And it's just not as exciting anymore. Makes it a bit more randomized should help a lot. - No Novakid Settlements Each race have their own settlements, even a non-playable NPC.... I haven't found novakid settlements until now. That's... a shame... - Repetitive Quest It's kinda repetitive as for now, it consists of escorts, build a settlement, capturing pet, and eliminate a bounty. Seems like it'll get sorted out in the next content patch though ! Combat point of view : - Short Progression, For people who focused on combat and progression, this game will be kinda lacking for them. The progression system is solid already, but it's way too short. Some people may be able to finish the game, less than a week. Adding back sector system would benefit this game greatly, but with revamped stats composition from the newest combat system. - Lack of gimmick from Enemy moveset and A.I. Few are quite interesting, but most of them have monotous moveset. And usually could be solved by spam attacking enemies with your sword. So, more attack pattern and variation would be really appreciated. - Tech system is unbalanced. Some of the tech is clearly... almost objectively better than any other. Like Multi Jump, compared to wall jump, and Rocket jump. And spike sphere. compared to other sphere tech that could be only used in specific situation. An upgrade for each respective underpowered tech, or a tree tech system would be great. It adds more progression and makes the game interesting in long term. - Unbalanced Weapon 2-Handed Hammer is clearly underpowered compared to 2-Handed Sword/Spear. Sword have way much higher DPS with it's 3 Hit attack, Spear have a great effective range. 2-Handed Hammer DPS is weaker compared to sword, with extra wind up time. That's a big no. While it's stronger, it's not worth it. Also, it would be great if wind up time from hi-tech weapon could be reduced a little. And, adding some skill to arrow based weapons seems like necessary. It could makes for interesting playstyle. - Overpowered ? After getting armor set from it's respective tier. The enemy becomes way too easy. The gap between our power and the enemy is way too far. Making the stats upgrade not too powerful, and yet, still relevant for survival would make the game more challenging. - Wasted weapon potential There are some unique weapon, that really interesting to use. But it's kinda useless, or rendered useless due to tier upgrade. Penguin bay only sells upgrade to a certain weapon. How about if a certain legendary weapon could be upgraded and renewed to next tier. So, it's not rendered useless, and makes visiting penguin bay even more exciting. Game Issue : - There's a quite a bug as for now like, Cloning crews, and unfortunately, there's no way to dismiss cloned tailor as for now. - Optimization, even my friends that own a decent gaming PC still experienced frame rate drops sometimes. I'm still not sure what the problem is, though. That's it from me, folks ! Sorry to made you read such a long post, lol.