I noticed from one of the previous screenshots that we only are going to be able to see one monsters health bar at a time. I'm not sure if I really like that, even if it does look nice. It'll work great for bosses though, don't get me wrong. I think it would be really nice to see smaller healthbars that are directly above or below an enemy so we can keep track of what to kill first or last. Of course so we can save a bit of clutter, you'd have the health bar show up only when they take damage. Otherwise assume they're at full health. Maybe if its too much of a hassle, it could just be a piece of equipment or a tech thing. That way if it looks a bit ugly, you can make it optional and it'll be something to work for and feel like a nice reward. If someone already suggested something like this sorry or move it or I don't know don't yell at me
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Individual health bars would be pretty good, even as an option. Provided they don't clutter up the place when a lot of enemies are on screen at once.
The way Terraria did it was pretty much perfect, I think. You hover your mouse over it and it shows you their HP. (In melee combat you'd be concentrating more on dodging rather than checking HP anyway, so it wasn't as big as a deal. Having that as a boss bar would be nice, however.