Multiplayer Suggestion: Pause the game time if no player moves!

Discussion in 'Suggestions' started by devluz, Jul 14, 2018.

  1. devluz

    devluz Space Hobo

    Currently, the problem in multiplayer mode is that it is extremely stressful compared to the singleplayer mode. There is no time to look into new recipes/ items you get, there is no time to sort out your chests, no time to read what the villagers are saying, no time for the fishing mini game, ... and so on. This problems transforms the usually relaxing stardew valley into something like overcooked where you have to compete against the clock... It is exhausting.

    Many of these problems could be easily fixed by just having the game pause entirely if no player is moving. This way you can sort out your chests together in the morning and almost no time is lost. And the best: It should be extremely easy to implement this into the game!

    Another idea might be to actually have the clock fixed entirely to the player movement / player activity. e.g. in a two player game the time could move only at half speed if one player is not moving. Unlike the fist idea this one might be quite complicated to get right though. The advantage would be that players could go fishing or chatting with villagers together and overall the time shouldn't move differently than it does during singleplayer even if they don't initiate a conversation at the exact same time.

    Hope there will be at least some way to remove the stress out of the multiplayer in the final version!
     
      stormblessed likes this.

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