Multiplayer Server Improvements

Discussion in 'Other' started by ripflex, Jan 2, 2014.

  1. ripflex

    ripflex Orbital Explorer

    A major problem with Multiplayer servers is that many unique things are fixed including some items. So when a server starts... it's a race get good stuff, planets get razed and anyone new joins, there's nothing left. May I suggest you reset planets that haven't been re-visited in the last 24hours excluding Player homeworlds. Make loot and rare drops more random. That would be way better than server resets all the time.

    Thank you.
     
    Kitten Pryde likes this.
  2. YaBoiMichael

    YaBoiMichael Poptop Tamer

    I think that planet towns and spaceships (MAYBE) should be static but the fact that loot isn't random on worlds seems kinda clunky for multiplayer reasons. I think if you're playing multiplayer then the loot needs to be randomized, loaded in as you travel to a planet or as you click to open a chest, not sure what would be better, maybe take a little extra time to start up the server for the first time to randomize chests?

    I kinda hate myself for finding out that it's not randomized because im so tempted to just jump to planets of known things to get the gear instead of finding it myself. It makes the incredibly rare vanity items, incredibly common and sometimes easier to get than the 'common' articles of clothings you might go and buy at a shop.
     
    Kitten Pryde likes this.

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