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Multimonitor tests

Discussion in 'Starbound Discussion' started by MDK, Dec 4, 2013.

  1. MDK

    MDK Aquatic Astronaut

    After loading the beta the first thing I did was test the game with multiple monitors. Atm there doesn't seem to be support in fullscreen, but the game allows you to stretch the window how ever you see fit while in windowed mode. In Nvidia surround mode if I place the window to the top of the screen it will strech it to all 3 monitos.

    The game has the usual issues with UI. Some element's like the health bar are locked to the edges of the screen making them difficult to read on 3 monitors. I hope that at some point (after all the bug fixing and more important stuff) the devs will give us adjustable UI:s

    As you might expect the game looks pretty sweet on 3 screens. Here are a few example screenshots. The upload file button doesn't work atm so I'll give some dropbox links.

    https://dl.dropboxusercontent.com/u/27709072/starbound/2013-12-04_00001.jpg
    https://dl.dropboxusercontent.com/u/27709072/starbound/2013-12-04_00002.jpg
     
  2. MDK

    MDK Aquatic Astronaut

    Did a bit more testing. I noticed that running the game windowed in the standard multumonitor mode is a pretty good solution. When I restart the game it remembers the size of the window, but not the location. However it's not a big deal to just move it to the right spoty and only takes a few seconds. I can confirm that playing with multiple screens does give some small benefit. I was able to shoot a monster with bow even when it was far away (see screenshot). It wasn't very easy, but never the less doable. If I could just move the chat and health bars on the center screen this would be prefect.

    https://dl.dropboxusercontent.com/u/27709072/starbound/sunrise.jpg
    https://dl.dropboxusercontent.com/u/27709072/starbound/long_range_archery.jpg
     

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