Hello I think it's a shame, that for a game that have such nice Stairs, it's really a shame they quickly end up as just decoration. So my suggestion, was to make stairs a little more interactive, like... If you're just walking past a staircase, it will just walk by it, like it was a background object.. not even do that quick step to the first stairs as it currently does. However, if you walk past a staircase, while pressing up, your character will start going up the stairs, and the same then when going down, if you're holding down, your character will walk down the stairs. Not really a suggestion, that improves the quality of the game, but it adds a nice feel to it, if you ask me Feedback welcome ! -Insanitor
indeed, as your intention is to move up, its natural, and the key is not for use. One suggestion to this is that IF started walking on stairs and release the up key it still walks in stairs and doesnt jump off untill stair ended.
Good idea for it, I've had the idea that press down while going passed stairs leading up to just pass by them and not start going up them. It's annoying having to jump down the stair every time I just want to go passed them.
I like the safety net putting platforms over a canyon/pit gives. If I close off the canyon I don't have to worry about accidentally falling down it, since my character walks on the platform. If I have to press a key to go on the platform though, it could have fatal consequences if I make a mistake. I don't like that idea.
No no, a flat Platform, would still just count as floor, and you would move on it like always, no need to press a button to start landing on them... But your character wouldn't automaticly start going up and down stairs, unless UP or DOWN was held
Yes, I know, but I don't JUST put platforms down horizontally 'filling' a pit. I put create stairs from the edge, just before the cliff, often, depending on the geometry of the terrain. What you're suggesting would mean that if I just hold right, I would miss the stairs, and fall off an edge immediately after where the stairs are placed. Do you know what I mean? I think this idea will lead to a lot of player death, for anyone who uses platform as a safety net creating a bridge over a pit, because "bridge" doesn't mean "horizontal platform placed after the falloff of a pit," it means "raised platform bridging two edges"; it'd be so easy to miss one side of the bridge and fall off an edge.
I just stop the stairs 1 block above the ground and place a single block the same material as the stairs beneath them. This way, if I want to walk past the stairs it will let me, but if I don't, I can move up them easily
I agree with this. It's intuitive to me. In fact I tried to interact with stairs similarly when I first started - I actually held 'S' when attempting to walk past and also down stairs. When I found that it didn't work I stopped using them in my building.
What I assume the OP means is that you hold the direction you wish to go at the junction, then you can release after your character has changed its course onto desired staircase.. You wouldn't need to hold it for the full duration of that set of stairs.. I would assume the stairs would function in the manner gravity permits and currently does in-game.. If there is no junction, then you follow the only path (diagonal up/down or straight across).. The OP is suggesting more control in the path your character takes at a multi-level junction.. You hold up to take path leading upwards.. You hold down to take path leading downwards.. You can simply walk left/right and not use either up/down and continue straight along the middle road..
This is exactly what I was coming on the forum today to suggest. It'd be exactly how most (if not all) 2D games used to handle stairs; hold nothing: go through, hold up or down: go that direction. I definitely think it would look and feel much more natural.
So instead of auto going up stairs you auto pass through them making them interact able background objects. I would prefer that