As the title suggests, Starbound needs boss battles that are less just avoiding damage, healing and attacking with everything at your disposal and a bit more strategic. Don't get me wrong, I love the current bosses, but I think something that requires a more thought-out and complicated (though not necessarily difficult) strategy would be a great addition. The Erchius Horror is already sort of like this, but I'm thinking even more For instance, TrevorH7441 had a great idea in this thread- http://community.playstarbound.com/threads/matter-manipulator-support.100793/ -to use Matter Manipulators and their various functions in boss battles. This, and a lot of other things such as helpful items found in the dungeon LoZ-style and various terrain elements could add another layer of strategy to boss battles that we didn't have before. If, for instance, you needed to defeat a giant snake monster, you could lure it in with bait (which could be yourself!) and then quickly close a massive door, trapping the head and then moving around to a less dangerous part to do some damage before it manages to break free. While this isn't a very elaborate strategy, I'm sure that the devs could come up with some pretty fun, awesome (and possibly ridiculous yet amazing) strategic boss battles. If you have any feedback or ideas, please tell me in the comments.