thats what i was thinking with my earlier post, its fun to have some kind of querky fuel but a way to make porper fuel should be implemented
I think mandated beating the ufo boss is a bad thing. I think while the ufo boss is a gate to the universe. If you do it that way you effectively limit your 'tiers' by saying the new alpha is the the old beta.
i thought of that after i posted it , it porbably shouldnt be a ranged boss like the ufo, it makes it way to hard to beat early on, porbally something like a giant vending machene or something amusing like that
enough fuel for space travel, also first world problems the look on the vending machines face as he is beaten to death by a wooden stick, priceless
One more note, when I think about crafting a distress beacon, I think "I need help because I'm stranded", not "I'm gonna lure a UFO full of penguins to me so I can kill it, take its core, and use it to craft an upgrade for my ship that will allow me to move to the next sector". Just sayin. It would make way more sense for you to accidentally grab its attention while looking for a friendly ship to bring you fuel than... whatever they would have us believe is our motivation.
Yeah, I dislike that as well. Perhaps setting it so that wood and coal only powers the ship enough to fly (not jump FTL) within the current system, so you can hit the nearby planets. Once you destroy the UFO, you get a supply of fuel from it, allowing your to jump FTL.
That's definitely a possibility. I could live with wood and coal if they had a separate combustion engine. Hey, what if when you first crash landed your combustion engine was still intact but your fission/fusion engine wasn't? So you could use wood and coal to travel between planets, maybe even starting with both engines broken but you could repair the combustion in fairly short order so you could then travel to other planets and get supplies for the boss, which would give you access to the rest of the sector? Being able to use a different, cheaper, more easily fuelable engine for just between planets could also be a good way to conserve resources. What do you guys think? Good compromise? Edit: Just to clarify the part about conserving resources, this theoretical combustion engine would be more fuel efficient compared to the main one. Kind of like a trade-off for not being able to travel outside star systems.
I agree with the idea for a more drawn-out start; the whole thing is you're supposed to have CRASH-landed after all! Repairing your ship and making it spaceworthy would be pretty good, even for an early tier character.
Ok, I registered JUST to comment on this thread, I actually thought this through quite alot, essentially this would be best for Single not multi. But I believe this is how it would happen: It would be the intro for the game, and the tutorial in one. Story Introduction 1. You have the Lore introduction of Apex, Human blablabla... tells you WHY you're in an ejection pod. 2. You are seen inside of the respawn (stasis) tube (human example.) and you are travelling to a planet via the ejection pod. 3. Since there is no pilot (as you are in stasis) essentially you crash onto the planet and the pod is in pieces but you have several things from the pod still intact. -Your stasis pod, which effectively becomes your respawn point is ok. (you can move it and change your respawn point) -And the items in a chest with the stuff already available to you at the start (in the ship) (You then start the tutorial missions) Also there are pieces of your spacecraft eg. Satellite Dish, Digital Storage, Command Centre the Thrusters and you also have to mine the ship for 20 pieces of Spaceship Fuselage. (But for that moment you can use it as a temp. base) All of these items are crucial, each one needs to either be fixed, powered up or combined into something else. 4. After the first set of tutorials, instead of fighting the 1st boss, you build a cheap in-expensive distress beacon, where you summon help which is actually a "Scout" which is a mini-boss, essentially 1/3 as strong as the boss. (It doesn't summon any ground forces but only shoots beams) (A rather easy-ish boss) You get 2 items; an Energy core and a Satellite Core with 20 pieces of Spaceship Fuselage. After this you will be able to make a Satellite with the Satellite Core and Satellite Dish where you can communicate with an outer-planetary rescue ship. Whilst on-board you meet an Pengian Engineer who offers to build a new ship, but he needs 40 pieces of Spaceship Fuselage, Digital Storage, Command Center, Energy Core and Thrusters. (If you didn't mine it, he will beam you down so you can) (Pengian is another name for the penguin aliens) After handing the stuff over he will show you your brand new ship which will be themed to your race. (Not a generic looking ship) He says: " I've installed the Energy Core for you but you can only travel in this galaxy. When you get another core, install it and you should be able to travel outside of the galaxy and into deeper space. I know there's a spaceship full of Pirate Pengians that are attacking stranded civilians like you, in fact that Scout might have been part of their crew. So if you know your ready to give 'em a good beating, use the Distress Beacon I have to bait them to the planet, and you might be able to get their suped-up Energy Core." And so it becomes your mission to get better equipment to destroy the Pirate Pengian Mothership and obtain the core so you can travel to the next galaxy.