Rather than have your ship out of fuel above the planet, why not just go the whole hog and have it crash-landed instead? The ship is by far the easiest and most useful 'base' at the start, anyway. Perhaps rather than simply refuel, you have to scavenge to make repairs? it would also be a great reason for having a 'low-tech' existence on the planet until you reach that goal, at which point the ship can launch and you can travel/orbit around planets as normal. You could also happen upon other crashed ships, covered in local flora.
You present a good idea, but how would you adjust, and approach to say, the current game's setup? How would you redesign, and deal with that? It does provide with a lot of useful things. But that idea can also be very dangerous. Especially in multiplayer, where players would like to band together- but are currently unable to do so, due to tech limitations, and such. That would be a critical- and devastating thing for me.
I would like to see warping from ship go, and instead having to be landing on planets (with picking the spot), making it players respawn point. This could encourage people to actually make ground bases (or landing sites) because they wouldn't be starting from scratch, but from ship landed. This could also make getting resources to building a lot easier, etc. etc. I know, drastic idea, but I think if it could ever make in, its the time to do it. AN This could also make a "survival" mode available, as you can't just run away to safety of your ship. (I assume theres gonna be few modes to play, and survival mode, and by that I mean TRUE survival mode, would be great to so). Building is fun, but fighting for your life (with right mechanics ofc, instant building in combat must go) would be fun too.
You could just "expand" the story by explaining you set out on a large ship which crashed/exploded near the starterplanet. You survive by using the evacuation pod and the first series of quests tells the story of you building shelter, getting stuff until you finally get that beacon running. You get a molten core, and can finally build a teleporter that allows you to beam up to a small shuttle (the spaceship you have in the current beta). You get both: some sort of tutorial telling you how things work and an explanation why you run around with lowtech stuff. Mostly, I suggested this because I like the idea of the first boss being the captain of Space Pirate-Penguins!
That is a very good point, and I admit I've come at this as a single-player experience. You'll probably have kittens, but what if the multiplayer was walled off until you had a character repair the ship? At the very least, I think it would be worth experimenting with. Obviously if it turned off people in droves from multiplayer, then it's a bad move, but perhaps it would serve as a great way to have people with a certain amount of experience before they delved straight into the multiplayer? Then again, it could be a specific game-mode. I believe the main menu is set up with various game-modes in mind. Perhaps have sandbox (regular) and survival (crash-landed) mode? Just workshoping here, now.
That would be a fair solution to the problem. If the servers would railroad characters when server sided. That would also solve the problem of players without technology. The teleporter could be limited to a 'crashed' structure on the ground. Problem is, your ship, or somebody's elses ship? In a multiplayer instance you still have to prevent things from coliding. You can assume your ship is placed randomly along the surface or within a portion of it? Or in really really low low low orbit. Still gotta prevent ships from coinciding in the same timne and space frame. I think a 'crash' version in their localized map may be a good idea, still have to teleport to get out. That could be a solution. But just one of many. That's actually a good idea.
here is an idea. how about you have to gather materials to make your ship with one key part (ship core) in your inventory. your spawn point could be a crashed ship structure with whatever device you will use to set your spawn on planets when they make it. and that way you could have multiplayer use the feture to teleport to anothers ship but end up on their spawn location if they dont have one. also following this idea of making your ship, you could have it so that you could craft any of the races ships, that way providing less restrictions upon players that want something like an apex in a avian ship for example, where you would trade your avian "ship core" from your avian charicter to the apex so he could make an avian ship
I've only played single player, but I may have a few ideas for multiplayer to prevent issues: -The ship is grounded and full of holes and missing key components like thrusters, trajectory computers, and larger beacons, but mostly intact (I picture sort of a "Pikmin"-esque part-gathering adventure) including the teleporter. This way, you can teleport between ships even if they're destroyed. -Your ship can send distress signals (as opposed to you having to build one) but as is when crashed, your ship can only send and receive signals within the solar system you're in. People who join a server while in the first part of the game should be placed in the same solar system and have it be initially unnamed (so they can't text their friends where they are) to those players. This would be easy to do for totally fresh characters who have yet to be assigned a planet, but for ones who have already started it shouldn't be too hard to either add their already existing planet to the solar system or stick them and at least their immediate, already explored surroundings on a new one. But this way, at least a solar system's worth of players COULD band together and be included in the server in the initial stages of the game and still have the experience of being stranded. I also really like the idea of mobile players having a chance to stumble across the stranded ones by chance. -Additionally, repairing and activating your distress signal could not only summon the boss but alert already mobile players to your location.
P.S. I really hate the fact that the ship is fueled by coal and wood. When I found that out, it immediately broke my immersion. It should need something else, something unique and futuristic, possibly something you could scavenge from the U.F.O.?
There are other fuel sources besides those two. Plutonium, Uranium, Solarnium. And such. But are located on higher-end worlds.
something that you have to make to turn stuff like coal and wood into fuel? edit: maby making the ufo boss weaker and adding in a new boss, as to make the molten core make said device?
I really like where your idea is going Mecha Green, I think that making it where YOU (the player) controls how the ship looks from the get go would be ideal and completely immersive. That way there would be less moaning and sighing over how the ship looks because if you don't like it, you built it. (if that makes sense) But this also would open up a whole new can of worms...So maybe too expensive on the game to add it at this point. But still a fun idea to play with.
and if it isn't to expensive on the game it also opens up the possibility of crafting upgrades for your ship to make it bigger or even adding on extentions of diffrent ships
I know, but those two are a bit of a stretch for me. I'm no expert, but I highly doubt that all the coal in the continental United States could even begin to power interstellar travel. Besides, plutonium and such are NUCLEAR power sources. Wood and coal make fire. Totally different concepts. No no, take wood and coal out of the equation entirely for the above reasons. I meant scavenging the fuel itself from the U.F.O. Maybe it could drop plutonium.
Sounds like a great mod, but if you look at it from a energy efficiency point of view. Perhaps the futuristic beings that invented the spacecraft had perfected energy efficiency. I mean currently you cant just drop 1 or 2 coal in the ship and go about your way anyways so I don't share the same thoughts you do on it because of that reason.
so going by that idea, if the bosses drop fuel does that mean you can fly without fuel use across the system? doing this would mean that the fuel system would be redudent and that the ufo boss would need to be weakened, that or people would be farming bosses, and thats not really fun edit: also there have been more crazy forms of fuel concepts over the years. take back to the future for example, they started with nuclear power and then resorted to using garbage for fuel to time travel
1) I'm only talking about your INITIAL fuel source here. After you beat the boss and get mobile you can travel to other planets where you can find fuel. 2) I DO think the U.F.O. boss should be weakened. But I also think that there should be maybe a miniboss leading up to it, like maybe a 5-10 "man" penguin ODST squad of sorts, or something of that ilk, that you can defeat on the ground with melee weapons within reasonable difficulty, and that GIVES you guns with which to defeat the U.F.O. itself, or the means with which to make basic ones at least. I think that would eliminate the need for interplanetary travel via absurdly simple means and would make the game tougher and, in my opinion, much more interesting. PLUS, you would EARN the guns rather than buying them. Er.. sorry if I'm not being very clear. I ramble and don't really tie my ideas together sometimes. But I swear it makes sense in my head! Edit: In back to the future they use garbage for fusion and that's still the same general idea as plutonium. But if we took it that far we could use ANY material for fuel.
for the first point the ufo boss is at an acceptable level, if you cannot beat him then you are going to have a hard time fighting common mobs in the next sector, for the second point i agree, a porpper fuel source would be nice, also there is a chance for mobs that are using guns to actually drop a gun, although its a verry small chance as the game is still in production stages they might not have implemented the gun drops properly
Well the point is there could easily be a way to avoid travel before getting a PROPER fuel source. Besides, before I realized you could leave the planet I was relishing the idea of being stranded and having to put in major work to get off the planet (hence my contribution to this thread) Also in my defense I've searched since I got the game for guns (logged 44 hours between two characters) and haven't found a single one. So that's why I'm having trouble with dis ufo.
Production is not the most accurate word. Production I think if my experiences in development are accurate, and correct. Refers to stability, and actual manufacturing- production, producing releasing a product. But as for fuel, I think cool and wood is fine, silly and unrealistic. Although a change in the future would make sense. Or maybe, some silly way to convert wood and coal- along side other materials, in some abstract way to create powerful refined fuel. So it's like a weird combustible mixture.