More Combat stuff

Discussion in 'Dev Blog' started by Tiy, Apr 2, 2014.

  1. garpu

    garpu Subatomic Cosmonaut

    So were the combat changes patched last night?
     
  2. Last night is relative to what part of the world you live in;). I believe it was around 2 hours ago.
     
  3. garpu

    garpu Subatomic Cosmonaut

    Hrm. Because I'm using update 7, protocol: 642, and none of my weapons seem to be directional. (2H swords, a legendary sword, a dagger, and a 1H sword.)
     
  4. ___MeRliN___

    ___MeRliN___ Guest

    Try recrafting them/craft new ones, these changes only affect new weapons as far as I know
     
    Boshed likes this.
  5. garpu

    garpu Subatomic Cosmonaut

    Gotcha. Just crafted a spear, and I can aim it.
     
    ___MeRliN___ likes this.
  6. JTDude

    JTDude Master Chief

    Yaaaaay, update!

    - I don't necessarily think the spears need to be nerfed too much. I went to a planet to test it out and it still requires more precision to hit a monster than it does with one of the weapons with huge arcs like the axes and 2H swords.

    - A graphical issue you guys're probably already aware of: besides the arm breakage, the little energy jab on the spears is misaligned with the spear at all angles except the original angle. It's most pronounced when you jab your spear straight up or down.

    edit: looks like this happens with all the weapons, it's just more obvious with the spear. Besides that the directional weapons seem to be working pretty good!

    - Right now legendary guns are already pretty dang rare. "Buff the guns" has been said quite a bit and I don't want to sound like a broken record, but if they're gonna be even rarer, it'd be good to make them worth the search.



    And I'm new so this may be a dumb question: when secondary attacks come, will they also only apply to recrafted/new weapons? I have a sweet Star Cleaver and I'd hate for it to be obsolete.
     
    Last edited: Apr 3, 2014
    cherrybound101 likes this.
  7. sleepy123

    sleepy123 Big Damn Hero

    It does if you don't feel like adding a whole new stamina bar. I think swords that unleash thunderlightningfire waves should use energy as well, even though I'd keep that as a power attack. Stamina would balance things since guns do less damage than melee weapons, and with a good sword you can basically beat anything with little skill. Having to rest every X swings would make combat more interesting and shields more useful.

    A place where to put that? It's actually pretty simple.
    HEALTH= RED
    STAMINA=GREEN
    ENERGY= YELLOW
    You got it.
     
  8. Goenitz

    Goenitz Void-Bound Voyager

    I dont know if this was already proposed but i thinked something for the secondary attack for spear:
    what about a defense move where the pg spin it in circle around him reflecting projectiles?
    sleepy 123: about the list of secondary attacks that would be totally cool adding to the combat, imo, the secondary attack should be more than 1 for species of weapon and assigned to the weapons randomly.
    But of course you can change it with a npc\craft table where you can assign\craft the secondary attack for the weapon (i was thinking to an hylolt npc for reassign of the secondary attack, kinda a sensei stuff)
     
    Lintton and sleepy123 like this.
  9. omegavvarrior

    omegavvarrior Scruffy Nerf-Herder

    Personally I like the staff idea. They make sense as the perfect vessel for some kind of matter/energy manipulation since they have the length and volume to constitute the advanced mechanical and electrical sciences needed to focus energy by thought. I saw gloves and gauntlets mentioned somewhere and while I like that idea I think that they would make far more sense as a Samus style hand cannon than as a psionic energy focusing device. That's just my opinion though.
     
  10. sleepy123

    sleepy123 Big Damn Hero

    That would be lovely. I've had a thing for arm-guns since megaman.
     
  11. machetejones

    machetejones Aquatic Astronaut

    I'd like to see the downward stab from Zelda 2. I loved bouncing around on the heads of my enemies.
     
  12. Davman

    Davman Void-Bound Voyager

    Regarding the spears, we could have it charge similar to a bow. You'd charge it for a second or two, and when you release you'd do more damage. It'd also be interesting if you had something like that for other 2 handed weapons. similar to what @RainbowDash was saying. Just if you hold down left or right click, the weapon would charge, giving you more power, but less mobility.
     
  13. Ruby_Riftwind

    Ruby_Riftwind Scruffy Nerf-Herder

    Magic! Yay! Space Sci-Fi or no, I love Magic in this kind of game =P
     
  14. Magic-LIKE. That could mean anything.
     
  15. jonathonspy

    jonathonspy Existential Complex

    wait, when?
    are you sure its in yet?
     
  16. Seiun

    Seiun Void-Bound Voyager

    I don't think spears need to be nerfed at all, and here's my reasoning.

    Before, when spears couldn't be aimed, their only drawback was you couldn't attack above or below you in a tight vertical shaft. In any other situation, a skilled spear user could reliably hit an enemy by backing up, timing jumps, and timing their attack.

    Human beings aren't aimbots - considering player movement, monster movement, jumping, and now aiming the spears with the cursors, that's a lot of variables to keep track of. A lot of your spear attacks will still miss in a hectic, risky battle. Possibly more of them will miss now than before, especially when attacking birds.

    Swords and hammers have a full arc - if you attack and the monster's in front of you, you will hit it, no skill required. That's still not the case for spears, where if you lose track of your cursor, or get ganged up on, you'll miss. If spears have the same raw DPS as the other 2handed weapons, they have no mechanical advantage to offset their narrow hitbox.

    I think it's appropriate, considering their small hit box and the skill required to use them, for spears to continue having higher DPS than hammers and broadswords. They'd be a high risk, high reward weapon. If their damage is brought to parity with the other weapons, they'd be high risk, same reward - so the only mechanical advantage to using a spear would be attacking below you in a vertical shaft, something hammers can already do very well if you crouch and know what you're doing. Hammers and broadswords would be as good or better than spears in every other situation.
     
    Last edited: Apr 4, 2014
  17. Karth

    Karth Pangalactic Porcupine

    In the unstable build, sure.
     
  18. Javerick89

    Javerick89 Void-Bound Voyager

    This sounds awesome! Especially the addition of this 'psi-staff'. I've been wondering when the more 'magic' weapons will be implemented. Should have hand cannons (like Iron Man) too.

    The combat/monster fixes will really make this game more enjoyable, challenging and it's worth the wait. :)
     
  19. Brassqund

    Brassqund Hard-To-Destroy Reptile

    I can confirm but if you load a old game, you need to craft again the weapon to get the effect. (or find one on a NEW planet)

    Also, there is a strange bug with the unstable...
    When I press the furnace to smelt some ores, it start but the ore don't reduce...
    if I take the ores, suddenly the bar appear and the number of ore are reduce.
    Note: that's an "stable" save before I upgrade to unstable and that do that
    on the "old" and new furnace
     
    Last edited: Apr 4, 2014
  20. Pinchy

    Pinchy Subatomic Cosmonaut

    A couple of.
     

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