Hello, everybody! I have been thinking about some aspects in Starbound. Especially on its crews and NPCs. I think their too basic and simple. So here are some suggestion about them, that I hope will be available in the game. Because I believe it can enhance the game quite a lot. Idea about crews: Enable us to customize the crew weapon, their primary and secondary weapon, so we can arm them with rocket launcher, assault rifle, or any weapon we want. Enable us to customize the crew outfit color, so their color doesn't have to be depend by their profession, we can change it the way we want, just like we change our character outfit. To know what profession they are, maybe we can use their name tag instead. Example: Tostig (Soldier), Hopenail (Engineer), Hiro (Medic), and so on. Or... by giving an icon or symbol above them that represent their profession. Enable us to customize each crew, so we don't have to customize them uniformly, but one by one instead, individually to be precise. Therefore, they can have different outfit, outfit color, and weapon. But there should be an option too, if we want to customize them uniformly (for the player who doesn't want to customize their crew individually), but it only available for the outfit and the outfit color, not the weapon. It is better if we put the crew customization features through the S.A.I.L. interface instead, and not through the tailor. The way of how we customize our crew is more or less the same like we customize our character, so the UI panel is kinda similar, but with a little change. To unlock the crew customization features maybe we can put some requirements. So, we need the tailor if we want to customize the crew outfit and outfit color, while for the weapon, we will need the soldier. We don't need multiple outfits for multiple crews. We will only need to have one outfit for each kind, that will be given to the tailor as a sample design. The tailor then will learn the design and put it in our collection (maybe we can add outfit as a collection too, more things to collect is not a bad idea, right?). After the tailor learned the design, we can freely customize the crew outfit without worrying where and how to get multiple outfit, because we don't need to. Simple, right? Therefore, we don't need to waste many resources and pixels just to customize our crews. For example, we have four crews. We want two of them to wear the chef outfit, and the other two to wear wedding outfit. We don't have to have two chef and wedding outfit, we will just only need one for each. So, we will only need one of each and give it to the tailor. After that, those outfit will be kept in our collection. Then, we can freely change those four crew outfit without to much worrying. You want all of them to wear wedding outfit or chef outfit, or any outfit you want, that is easy. While for the weapon, we will need to get another one. Unlike the outfit, I think it is kinda cheating, if we can change the weapon without getting a new one. Because weapons affect the crew combat capability, while the outfits are not. They are just a vanity, don't really affect combat, but just awesomeness. Because the tailor are no longer the place to customize the crew outfit (because the idea mention that we use the S.A.I.L. interface instead), the tailor can be ask to follow us (because it is kinda sad if the tailor can't join us when we get ourselve in to something exciting, a.k.a fighting or exploring). Additional idea about crew and other NPCs: Make the crew trainable. Trained crew will have more attack, energy, hitpoint and combat skill. The crew can be trained up to tier 6, equivalent to our character when wearing a solarium armor. When training the crew to tier 5, there will be 3 type of training we can choose, and we can only choose one of it, they are the Aegisalt, the Ferozium, and the Violium. The tier 6 training type is depended on the tier 5 training. The training will cost us pixels or some resources (how much? I don't now yet, I think it is up to Chucklefish). The training can be done via the S.A.I.L. interface. When we assign our crew to go on training via the S.A.I.L interface, they will teleport out of our ship (of course to go for training). Therefore they will become unavaible to help us. It took about 5 minutes for each training. And only one crew at a time. Enable the crew (and the other NPCs that follow us) to swim, more advanced swimming skill to be precise. I know they can swim, but they will cease to follow when we start to touch the water (or other liquid). So, the idea is to make the crew (or the other NPCs that follow us) to follow us, even when we are underwater (I believe many people are kinda disturbed by this). Enable our crew to follow us when we are in the friendly or hostile spaceship, the anomalous region, or the space station. Therefore they will be available to help us anywhere we go (well, except the toilet and other specific area). Enable the NPCs (including our crew) to heal themselves, or consuming healing item to be precise. So, when they are out of combat or their health is critical, they can run away and heal themselve. Therefore, the friendly (and dumb) NPCs out there have a higher chance to survive in battle or other hazard situation. Because it is kinda annoying to see friendly NPCs dying so easy, do you guys agree with it? I hope so. This also applies with the hostile NPCs (like bandits and other bad guys). It is just to make things quite fair (I think this idea can go along well with the recent beta update, you know bad guys are harder to kill). Those are my suggestion for Starbound crews and NPCs. I really hope you guys agree, especially the one from the Chucklefish. If you guys have question or don't agree with the idea, just say it and let us discuss it to make things more agreeable. But if you guys agree, a support is always welcome. One more thing, please consider yourself to involve in the vote. Because every vote is counted and appreciated. It will be a great help. Okay, that's all for now! Just keep in mind that this update will always be updated as time goes. See you guys soon and thank you!