NPC More Advance Crew Customization

Discussion in 'NPCs and Creatures' started by Moor Al-Malik, Jul 19, 2018.

?

Do you agree with this kind of features?

  1. Hell yeah! I agree with this.

    17 vote(s)
    89.5%
  2. I agree, but with some changes.

    2 vote(s)
    10.5%
  3. No way, man! This features really sucks.

    0 vote(s)
    0.0%
  4. I don't care. I am not interested.

    0 vote(s)
    0.0%
  1. Moor Al-Malik

    Moor Al-Malik Subatomic Cosmonaut

    Hello, everybody!

    I think the crew customization in Starbound is too basic. I mean we can only change its outfit and nothing more. So how about a more advance crew customization features.

    Here are some suggestion that I have about the crew customization feature in Starbound:
    • Enable us to customize the weapon of each of our crew, their primary and secondary weapon.
    • Enable us to customize the color of each of our crew's outfit, so we can change their default color, so their color doesn't have to depend by their profession.
    • To know what profession they are, maybe we can use their name tag instead. Example: Tostig (Soldier), Hopenail (Engineer), Hiro (Medic), and so on.
    • Enable us to customize each of our crew, so we can decide the outfit, the outfits color, and the weapon of each our crew, so one crew and and the other can have a different outfit and weapon.
    • It is better if we put the crew customization features through the S.A.I.L. interface instead, and not directly through the tailor.
    • The way of how we customize our crew is more or less the same like we customize our character, so the UI panel is kinda similar, but with a little change.
    • To unlock the crew customization features maybe we can put somekind of requirement, so we need to have the tailor if we want to enable the customization of our crew's outfit, and for the weapon maybe will need to have the soldier.
    • We don't need to fetch another new outfit for another different crew. We will only need to give the sample of the outfit to the tailor. The tailor then will learn the design of the outfit and put it in the outfit library that can be access via the S.A.I.L. interface. So, it is somekind of outfit collection (maybe we can add outfit as a collection too, more things to collect is not a bad idea, right?). Therefore we don't need to waste more resources and pixels if we want to apply an outfit for multiple crews. Basically, just to make things more simple.
    • For the weapon, we will need to fetch another new weapon for another different crew. Unlike the outfit, weapon are much easier to find, therefore it is just to make things more challenging.
    • Because the tailor are no longer the place to customize the outfit of the crew (because the idea mention that we use the S.A.I.L. interface instead), the tailor can be ask to follow us like the other crew did (because it is kinda sad if the tailor never join us when we get ourselve in to something exciting, a.k.a fighting or exploring).
    • Change the crew type name "tailor" in to "quartermaster". The name sounds more suitable for a game like Starbound. They are the one who allow us unlock the outfit and weapon customization of our crew via the S.A.I.L. interface (but still need the soldier to unlock the weapon, the quartermaster alone can't unlock the weapon customization, basically it needs both to unlock it).
    Additional idea about crew:
    • Make the crew trainable.
    • Trained crew will have more attack, energy, hitpoint and combat skill.
    • The crew can be trained up to tier 6, equivalent to our character when wearing a solarium armor.
    • When training the crew to tier 5, there will be 3 type of training we can choose, and we can only choose one of it (The Aegisalt, the Ferozium, and the Violium).
    • The tier 6 training type is depending to the tier 5 training.
    • The training will cost us pixels and some resources (how much? I don't now yet, I am still thinking about it, I guess it depends on the devs).
    • The training can be done via the S.A.I.L. interface.
    • When we assign our crew to go on training via the S.A.I.L interface, they will teleport out of our ship (of course to go for training). Therefore they will become unavaible to help us. It took about 5 minutes for each training. And only one crew at a time.
    • Enable the crew (and the other NPCs that follow us) to swim, more advanced swimming skill to be precise. I know they can swim, but they will cease to follow when we start to touch the water (or other liquid). So, the idea is to make the crew (or the other NPCs that follow us) to follow us, even when we are underwater (I believe many people are kinda disturbed by this).
    • Enable our crew to follow us when we are in other spaceship, in anomalous region, or in a space station.
    That is my suggestion for the crew customization in Starbound. If you guys agree, a support is always welcome. If you guys have more ideas about it, please let me know. If you guys don't agree, just post your disagreement, and let me reconsider it. Finally for the devs, please read my ideas, please consider it, and if you are agree, please let me know.

    By the way, I will frequently update it if I have more ideas on my mind or if you guys have more suggestion about it.

    Help wanted:
    • Anyone who can design and make me the UI of the "Advance Crew Customization".
    Note:
    • Just post the UI design you made on this thread. I will confirm you it is fine or not.
    • If you guys have more ideas about it, don't be hesitate to post it here. Don't worry we will discuss your idea together.

    Just make some change according to the recent idea given. Thanks for idea, guys! See you soon!
     
    Last edited: Jan 13, 2019
  2. Moor Al-Malik

    Moor Al-Malik Subatomic Cosmonaut

    Hello, anybody? Devs or anyone, can someone respond to this at least. Saying you're agree or not, so my suggestion will not just be abandoned and untouched, so I can think of the other idea if you don't agree with this or maybe we can discuss this further.
     
  3. Moor Al-Malik

    Moor Al-Malik Subatomic Cosmonaut

    Anyway, thanks for liking it guys. Much appreciated, even though there is still no respond from the devs. By the way, how do you make the vote stuff, anyone can help me?

    Edit - Forget about how to make vote stuff, I already figure it out myself.
     
    Last edited: Oct 5, 2018
  4. Kirstern

    Kirstern Tentacle Wrangler

    This is a great idea! I feel a bit iffy about the colored nametags, but I can't figure out an easy replacement. Maybe titles? Ex: Medic Jacob; Soldier Hade; Outlaw Ali; etc. Mnnnn... Idk.
     
  5. Moor Al-Malik

    Moor Al-Malik Subatomic Cosmonaut

    Thanks! I think your idea about name tag is better, I will change it soon. And again, thanks for the support! :)
     
  6. The Avelon

    The Avelon Phantasmal Quasar

    How about instead of a 'Tailor' you get a 'Quartermaster'? They can handle the extra features, I think. Some of the stuff might have to be done in SAIL, but can become available once you have the quartermaster.

    I think, based on other mods I have seen, that all of this can be done via mod. The names ironically might be the only things not doable; without them being unique NPCs I believe their names are always randomly chosen. Leastwise, I've not seen an example of a generated NPC with a title.

    For training especially I'd love to see your crewmembers pop up with some dialogue while heading toward the teleporter. They stay gone for something like 5 minutes per tier, so tier 6 training takes 30 minutes? Maybe that's too short of a time, or maybe it's not really adding anything to immersion and playability.
     
  7. Moor Al-Malik

    Moor Al-Malik Subatomic Cosmonaut

    I think "Quartermaster" sounds better in a game like this. "Tailor" sounds old and rustic. It makes me remember of my grandma.
    Well, the reason I post this thread is to influence them and make this features available in the game itself (not mod I mean). I hope they hear me out (but I think they are kinda deaf right now). Features like this could enhance the gameplay I believe, and I don't want features like this rot and end up as a mod like any other great idea, like the races that many people suggest and made or maybe like the bounty hunting feature that many people await (even though you mention that there is a mod like this). Sorry, if I offend someone, I just hope the many awesome mods are the game content and features itself, and the modders who made all of that mods and all the people who contribute great ideas are to be put in the credits as a sign of appreciation. It is something you can be proud of after taking part of something big you know.

    And yes, for the name, I think it is a little bit off. How about changing it in to a little symbol or an icon above them? A red cross for a medic and a wrench for a mechanic. How about that?
    Yeah, that might be a good idea. But, how about if they go for training after we told them to do it and after we pay the required funds for the training. So, how does it sounds? Does it sounds good or bad?

    (Sorry for the very long reply)
     
  8. The Avelon

    The Avelon Phantasmal Quasar

    I'm of course not opposed to mods being incorporated as features. I think the rail system was originally a mod for example. And something like this wouldn't be such a big deal that it would break existing mods (much). But you are right. Right now CF is focused on porting the game and working on other games. It is almost old enough to warrant a sequel rather than updates. My main hope is that there will be a sequel and modders will have access to nearly every aspect of the game.

    For training, that is exactly what I meant - you send them to train (they don't just decide to do it themselves). It would be a good deal to be able to train them in any skill too, I think, and simply assign crewmembers jobs on the ship. Their class can influence their maximum skill levels or something.
     
  9. Moor Al-Malik

    Moor Al-Malik Subatomic Cosmonaut

    The railing system was once a mod? So, it means that the mod has a chance to be part of the game itself. That's a good thing then. Very relieving.

    Anyway, thanks for the help. I will update this suggestion as soon as I have the chance. I hope they accept this suggestion someday. Wish me luck!
     
  10. Moor Al-Malik

    Moor Al-Malik Subatomic Cosmonaut

    Hmm... I wonder if the dev really hear and accept my suggestion. It would be one of my dream come true.
     
  11. Moor Al-Malik

    Moor Al-Malik Subatomic Cosmonaut

    I saw someone agree, but with some changes, what kind of change do you suggest? We can discuss it here.
     
  12. Locky543

    Locky543 Seal Broken

    Hello i'm new here(about 6 days or more) and...i give you an Idea that the Crew (or NPC) Needs to be able to Swim...cause sometimes when you're in aquatic planets and you have a crew following you,then you're fighting monster(Specially happens to me in Frost Oceans planets) and then,the Crew NPC get's Knockback by a monster in the edge of the Island and falls into the ocean,and he doesn't Swim,instead of that it just teleports at you...or he just fall into the ocean with you(if you force it to go into the ocean,Meaning that the Crew is on the edge of the island and you destroy some blocks of the edge,that he would fall into the ocean but instead of that,the Dude just Stay in a the place that he is falling,instead of swiming and following you) and/or wait's to teleport at you in the surface of the ocean,on a island...while the NPC just stands in the depths of the ocean...Like::seriously:

    Correct me if i'm wrong,cause it was just thinking about it and How just Annoying that the Crew it just stay here,instead of following and swimming with you in the Underwater...(Unless Someone tell me about if the crew NPC needs to breath in underwater,then i just leave this idea....) and also i found this while it was searching about the NPC Tag...:yeahhhh:

    Also,Nice ideas too,i wanna see a mod about that!:up:

    P.S.:i remember when it was in a lush planet,and there's was a medium filled with water in a hole,that i've falled into it with my NPC crew,but then when it was swimming up to the surface,the Crew just Swim up with me...Does that means they aren't so dumb,Unlike in the Ocean planets?:confused:

    Edit:One thing is,Like how you said up on the ideas:the NPC Or Crew stops moving when there's some liquid arround you,waiting to you that you get out of the liquid to follow you or teleports at you when you stop to tounch liquid or their just swim if they need to follow you in a little liquid places,meaning that you land in the other part of the edge of the liquid,the NPC will swim to you...now i get it.
     
    Last edited: Jan 18, 2019 at 6:39 PM
    Moor Al-Malik likes this.
  13. Moor Al-Malik

    Moor Al-Malik Subatomic Cosmonaut

    I never thought someone would care about this idea after this long time. Thanks for the idea, I will update the post soon, and sorry for the late respond.
     

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