Hello, everybody! I think the crew customization in Starbound is too basic. I mean we can only change its outfit and nothing more. So how about a more advance crew customization features. Here are some suggestion that I have about the crew customization feature in Starbound: Enable us to customize the weapon of each of our crew, their primary and secondary weapon. Enable us to customize the color of each of our crew's outfit, so we can change their default color, so their color doesn't have to depend by their profession. To know what profession they are, maybe we can use their name tag instead. Example: Tostig (Soldier), Hopenail (Engineer), Hiro (Medic), and so on. Enable us to customize each of our crew, so we can decide the outfit, the outfits color, and the weapon of each our crew, so one crew and and the other can have a different outfit and weapon. It is better if we put the crew customization features through the S.A.I.L. interface instead, and not directly through the tailor. The way of how we customize our crew is more or less the same like we customize our character, so the UI panel is kinda similar, but with a little change. To unlock the crew customization features maybe we can put somekind of requirement, so we need to have the tailor if we want to enable the customization of our crew's outfit, and for the weapon maybe will need to have the soldier. We don't need to fetch another new outfit for another different crew. We will only need to give the sample of the outfit to the tailor. The tailor then will learn the design of the outfit and put it in the outfit library that can be access via the S.A.I.L. interface. So, it is somekind of outfit collection (maybe we can add outfit as a collection too, more things to collect is not a bad idea, right?). Therefore we don't need to waste more resources and pixels if we want to apply an outfit for multiple crews. Basically, just to make things more simple. For the weapon, we will need to fetch another new weapon for another different crew. Unlike the outfit, weapon are much easier to find, therefore it is just to make things more challenging. Because the tailor are no longer the place to customize the outfit of the crew (because the idea mention that we use the S.A.I.L. interface instead), the tailor can be ask to follow us like the other crew did (because it is kinda sad if the tailor never join us when we get ourselve in to something exciting, a.k.a fighting or exploring). Change the crew type name "tailor" in to "quartermaster". The name sounds more suitable for a game like Starbound. They are the one who allow us unlock the outfit and weapon customization of our crew via the S.A.I.L. interface (but still need the soldier to unlock the weapon, the quartermaster alone can't unlock the weapon customization, basically it needs both to unlock it). Additional idea about crew: Make the crew trainable. Trained crew will have more attack, energy, hitpoint and combat skill. The crew can be trained up to tier 6, equivalent to our character when wearing a solarium armor. When training the crew to tier 5, there will be 3 type of training we can choose, and we can only choose one of it (The Aegisalt, the Ferozium, and the Violium). The tier 6 training type is depending to the tier 5 training. The training will cost us pixels and some resources (how much? I don't now yet, I am still thinking about it, I guess it depends on the devs). The training can be done via the S.A.I.L. interface. When we assign our crew to go on training via the S.A.I.L interface, they will teleport out of our ship (of course to go for training). Therefore they will become unavaible to help us. It took about 5 minutes for each training. And only one crew at a time. Enable the crew (and the other NPCs that follow us) to swim, more advanced swimming skill to be precise. I know they can swim, but they will cease to follow when we start to touch the water (or other liquid). So, the idea is to make the crew (or the other NPCs that follow us) to follow us, even when we are underwater (I believe many people are kinda disturbed by this). Enable our crew to follow us when we are in other spaceship, in anomalous region, or in a space station. That is my suggestion for the crew customization in Starbound. If you guys agree, a support is always welcome. If you guys have more ideas about it, please let me know. If you guys don't agree, just post your disagreement, and let me reconsider it. Finally for the devs, please read my ideas, please consider it, and if you are agree, please let me know. By the way, I will frequently update it if I have more ideas on my mind or if you guys have more suggestion about it. Help wanted: Anyone who can design and make me the UI of the "Advance Crew Customization". Note: Just post the UI design you made on this thread. I will confirm you it is fine or not. If you guys have more ideas about it, don't be hesitate to post it here. Don't worry we will discuss your idea together. Just make some change according to the recent idea given. Thanks for idea, guys! See you soon!