I tried to design something that should be pretty easy to implement into the game. The Gob at first looks like a harmless little thing. in this form it could be tameable and trained. If the player for some reason decides to hurt it, then it would suddently turn into hostile monster. The first monstrous form isn't very dangerous because of its slow movement speed. it tries to catch the player and bite. If it succeeds it will turn into more stronger and faster form where it will run and jump toward the player and bite some more. The last form is a boss form which can be activated by feeding it with some special item. In this form it will be able to glide in air with its overgrown ears. some of its special attacks could be a spit that slows the player down and a tongue grab. Pixel version(not my speciality)
Holy kababadoodle. This. Is. Epic. Drawings look amazing, sprites are really good as well. Mad props.
I'm really loving the concept art for this, and the sprites are cool as well! They're like hairless, mutant, carnivorous rabbit things with too many teeth and not enough to gnaw on
:/ ... I hate you for saying that lol... but seriously, "a bit rushed"? if I so took 3 months on me to try do pixelart as effin amazing as yours, I would still not come anywhere close. </3 Great looking art and a pretty good idea as well.
Well (and forgive me if I'm wrong) but I think he did the old 'fake sprite' thing where you basically take a non-sprite image and simply use this program (I forget the name) that automatically makes all the colors of the drawing as close together as possible if they are only slightly off. After that you use...I think it was called Pixelate or somefink? Which converts the image with the colors to a sprite by resizing it. Or, he just sprited over the image, which also doesn't take much time in comparison to a scratch-sprite.
Hmm, yeah you're probably right about that. It doesn't seem -as- spectacular then once you think about it that way. But even so... It still looks amazing and I don't like the sprites less for that. In fact, that was a really good tip and I shall keep it in mind for future pixelart drawings I might make, so thanks! lol.
It's still really good spritesmanship; that trick makes the process a lot faster, but it does ultimately depend on how good a spriter is at zencoloring, or knowing what colors will fit with the original image.
No fake sprites apps have been used here. Compare the images carefully and you see they dont quite match each other. I painted the sprites just by using the hard edged pen tool with small brush size. The sprites took like 10 times less time paint cos i had already done most of the work with the concepts. I basically just repainted the same thing in smaller scale with different tool by picking colors from the original concept. I didn't color the sprites pixel by pixel. I painted them by splashing areas of colours on top of each other. This probably isnt the most efficient method in pixel to detail economy compared to this "zencoloring" TheDeviant mentioned but it definetely makes the process faster. That's partly why i said they are rushed. This is approximetely the workflow i used. original scale. Looks totally weird from front.
It's always nice to see a 'walkthrough' of other people's methods you have a really good grasp on the structure of your creatures and how to render them in different ways, do you have any artwork floating around the interwebs? :d