Monster combat changes

Discussion in 'Dev Blog' started by Tiy, Apr 23, 2014.

  1. Scottish Pig

    Scottish Pig Subatomic Cosmonaut

    PERFECT.
    Now, make all the bosses drop souls that can be crafted into legendary weapons and we're set.
     
    Blitzlegion likes this.
  2. Kingpwn

    Kingpwn Big Damn Hero

    This could at least become a mod, if nothing else. There's already a mod for bonfires, I think! Although, I keep forgetting that you don't spend your souls at bonfires in the Dark Souls series anymore.
     
  3. Blitzlegion

    Blitzlegion Big Damn Hero

    I just want core story/ship mechanic progress chucklefish of the shire. Simple as that. Just personal preference :) Great ideas though. Monsters are already well crafted thus far. They flow well with the 8bit style.
     
  4. RatixFarrence

    RatixFarrence Scruffy Nerf-Herder

    And make them exclusive to the character that obtains them! (Probably more important to implement after the server-side content system is overhauled into the game engine)
     
  5. Trepsik

    Trepsik Zero Gravity Genie

    This sounds awesome. Now we just need some combat oriented tech triggered by combo moves.
     
  6. Blitzlegion

    Blitzlegion Big Damn Hero

    Also wouldnt mind knowing who sketched these. :p
     
  7. jlisc0

    jlisc0 Void-Bound Voyager

    First, love it. Think it will be great, and will make for fights against enemies other than bosses to still be interesting.
    Will make mobs more challenging though...

    Might make bailing easier though...

    So I think in general, these are all good changes.


    I do worry about some pathing stuff...
    If they're looking for both: reach distance of no more than X, and has line of sight...
    I think that'll work out. Although, would be easier to just do 1 point...

    I have faith!
     
  8. greenman

    greenman Spaceman Spiff

    Actually, they've talked about how the new sector system will handle this in the future. There will be a total of three sectors: Hostile, Non-hostile, and PvP. I think planets in the hostile sectors will still have a threat level, but you'll be able to build your home or city or whatever completely worry free in the safety zones.

    Czech it
     
    Ravager and Dzelda like this.
  9. XENOXES

    XENOXES Subatomic Cosmonaut

    The first step towards making the game less floaty!
     
  10. Titanium

    Titanium Existential Complex

    You know, I always thought that the way that cold was implemented was very jarring. I think that this new, more dynamic system of combat would be a great thing to exploit in terms of mechanics using the concept of cold in your game. Being in the cold wouldn't just start draining you of "life points" after you reach a certain arbitrary point, instead, there'd be a more intuitive response from the game in terms of how fast or effective your swings are, or how quickly you move, etc.
     
    Last edited: Apr 24, 2014
  11. SupertankerZambda

    SupertankerZambda Void-Bound Voyager

    Boop. Bringing back old post.
    I will definitely agree with this part.

    The fact that the only ranged weapon you can craft are bows (and they drop off after tier 2)
    means any other ranged weapon you either have to find lying around somewhere, or buy one from an Avian.
    And this guy's right, those guns pretty much suck. (relative to your current tier anyway)

    It would be nice to see more advanced bows into the later tiers and better guns for sale.

    Although it looks rewarding, it isn't very practical to pump a monster full of bullets for about 10 seconds, when
    I could just as easily finish it in 2-3 slashes of my sword.
     
    ghostlll1992 likes this.
  12. SlicedAndDiced

    SlicedAndDiced Void-Bound Voyager

    Instead of fully removing knock-back, why not just make a :charge attack, an attack in which you hold down the mouse button to charge up the attack then release the button to do more damage and a slight knock back :

    removing knock back will make the combat feel a bit more stale. you feel less rewarded when you land a hit.

    other than that the other changes are great.
     
    Last edited: Apr 24, 2014
  13. TheBagelWarrior

    TheBagelWarrior Scruffy Nerf-Herder

    Sounds great! Monster combat will defiantly be more exciting!
     
  14. Lintton

    Lintton Guest

    Will this attack range include a faster reaction time from mobs? cause that charge move can be seen a mile away.
     
  15. Hooligan

    Hooligan Space Spelunker

  16. Dienekes

    Dienekes Orbital Explorer

    I like the proposed changes! As the game stands now, I personally would prefer just a simple shield health mechanic similar to the pickaxes, with the possibility of repairing it if damaged or completely broken, perhaps at a crafting bench? Personally, I feel like the recharge mechanic will allow for a sort of dependence on shield use since the penalty of over-use is extremely temporary. Along with that, I feel like i run across a rather large abundance of shields throughout my travels in the current state of the game, meaning a semi-permanently broken shield could be more quickly remedied by equipping a backup.
    Just some food for thought that perhaps you have already considered.
     
  17. rigapotato

    rigapotato Aquatic Astronaut

    What do I think?

    HELL YEAH!
    upload_2014-4-24_10-15-33.jpeg

    This is how I interpreted the combat would function Pre-Release. Great job! I'll have a reason to come back :)
     
  18. catmonkshiro

    catmonkshiro Phantasmal Quasar

    okay... this is looking epic... i do think this will give a new dimension to survivng. and honing your skills against monsters will be good. but what about combat with aggressive or even just aggro'd NPC's?
     
  19. The Thing

    The Thing Existential Complex

    Looks good enough on paper. I'm looking forward to see how it turn out in the game.
     
    Litagano Motscoud likes this.
  20. bbbing

    bbbing Void-Bound Voyager

    awesome!
     

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