PERFECT. Now, make all the bosses drop souls that can be crafted into legendary weapons and we're set.
This could at least become a mod, if nothing else. There's already a mod for bonfires, I think! Although, I keep forgetting that you don't spend your souls at bonfires in the Dark Souls series anymore.
I just want core story/ship mechanic progress chucklefish of the shire. Simple as that. Just personal preference Great ideas though. Monsters are already well crafted thus far. They flow well with the 8bit style.
And make them exclusive to the character that obtains them! (Probably more important to implement after the server-side content system is overhauled into the game engine)
First, love it. Think it will be great, and will make for fights against enemies other than bosses to still be interesting. Will make mobs more challenging though... Might make bailing easier though... So I think in general, these are all good changes. I do worry about some pathing stuff... If they're looking for both: reach distance of no more than X, and has line of sight... I think that'll work out. Although, would be easier to just do 1 point... I have faith!
Actually, they've talked about how the new sector system will handle this in the future. There will be a total of three sectors: Hostile, Non-hostile, and PvP. I think planets in the hostile sectors will still have a threat level, but you'll be able to build your home or city or whatever completely worry free in the safety zones. Czech it
You know, I always thought that the way that cold was implemented was very jarring. I think that this new, more dynamic system of combat would be a great thing to exploit in terms of mechanics using the concept of cold in your game. Being in the cold wouldn't just start draining you of "life points" after you reach a certain arbitrary point, instead, there'd be a more intuitive response from the game in terms of how fast or effective your swings are, or how quickly you move, etc.
Boop. Bringing back old post. I will definitely agree with this part. The fact that the only ranged weapon you can craft are bows (and they drop off after tier 2) means any other ranged weapon you either have to find lying around somewhere, or buy one from an Avian. And this guy's right, those guns pretty much suck. (relative to your current tier anyway) It would be nice to see more advanced bows into the later tiers and better guns for sale. Although it looks rewarding, it isn't very practical to pump a monster full of bullets for about 10 seconds, when I could just as easily finish it in 2-3 slashes of my sword.
Instead of fully removing knock-back, why not just make a :charge attack, an attack in which you hold down the mouse button to charge up the attack then release the button to do more damage and a slight knock back : removing knock back will make the combat feel a bit more stale. you feel less rewarded when you land a hit. other than that the other changes are great.
Will this attack range include a faster reaction time from mobs? cause that charge move can be seen a mile away.
here is a sugestion; instead of just removing knock-back, replace it with a small chance to stun for a couple of seconds.
I like the proposed changes! As the game stands now, I personally would prefer just a simple shield health mechanic similar to the pickaxes, with the possibility of repairing it if damaged or completely broken, perhaps at a crafting bench? Personally, I feel like the recharge mechanic will allow for a sort of dependence on shield use since the penalty of over-use is extremely temporary. Along with that, I feel like i run across a rather large abundance of shields throughout my travels in the current state of the game, meaning a semi-permanently broken shield could be more quickly remedied by equipping a backup. Just some food for thought that perhaps you have already considered.
What do I think? HELL YEAH! This is how I interpreted the combat would function Pre-Release. Great job! I'll have a reason to come back
okay... this is looking epic... i do think this will give a new dimension to survivng. and honing your skills against monsters will be good. but what about combat with aggressive or even just aggro'd NPC's?