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MODs you wish you could make— post here!

Discussion in 'Starbound Discussion' started by Frost, Apr 19, 2013.

  1. Ariexe

    Ariexe Pangalactic Porcupine

    Crescent rose please
     
  2. StarshiyLeytenant

    StarshiyLeytenant Cosmic Narwhal

    I would most defiantly mod in my weapons and gear that I have made.
     
  3. Alluvian_Est-Endrati

    Alluvian_Est-Endrati Existential Complex

    Psychic powers featuring ectoplasmic forcefields, telekineses, etc. Would not really be any different than anything already likely to be in-game natively, just a different flavor of the same.
     
    Sousuke Kuroda likes this.
  4. Arch-Mage Zandor

    Arch-Mage Zandor Space Kumquat

    I would create a mod that changes all the mobs into Pokémon...
    Then I would catch em all...
    or just make an adventure map based on one of the games.
     
  5. varkarrus

    varkarrus Scruffy Nerf-Herder

    Quadruple wielding.
     
  6. Alpha_Squad

    Alpha_Squad Cosmic Narwhal

    I would probably add more spaceships, especially ones that can do low-orbital strikes and regular space combat. You know what, more large vehicles in general and maybe some AI that will pilot some of them too. Perhaps, depending on how crafting will function, some sort of automation of the crafting process.
     
  7. A.N.T.I.

    A.N.T.I. Spaceman Spiff

    I would add a Slenderman damage per second testing dummy into everyone's ships.
    (Cause why not right?)
     
  8. Spike

    Spike Supernova

    Let's kick it up a notch.

    [​IMG]
     
    Silverduke1 and varkarrus like this.
  9. Dwagon

    Dwagon Hard-To-Destroy Reptile

    -Automated Turrets and base defenses
    -Mech walkers with modifiable weapon loadouts (think Wanzers from Front Mission...though I am unsure if this is already planned or if the vehicles will be static)
    -Dragonkind race mod (because I'm unoriginal, but dammit, I love dragons!)

    Hells yeah Shadowrun!
     
    Arch-Mage Zandor and xXFPXx like this.
  10. Aragaron

    Aragaron Big Damn Hero

    If mods can be programmed with LUA, I'd like to program all of TF2's weaponry. The first one would be either Sentries (all levels and modes) and the movement-based weapons (Rocket Jumper, Sticky Jumper) :)
    Just to be sure, what exactly will be the modding language used in Starbound? :D
     
  11. DNAY!

    DNAY! Ketchup Robot

    I would add particle colliders to make antimatter, and then make antimatter bombs from that!
     
  12. varkarrus

    varkarrus Scruffy Nerf-Herder

    ONE PIECE. YES. I LIKE YOU.
     
  13. punkypie

    punkypie Cosmic Narwhal

    :iswydt: A shadowrun city style in the game with sewers as a dungons and street lights as the trees, and asphalt as a dirt with rival gang members as a enemies
     
  14. sny

    sny Void-Bound Voyager

    A remake of (or homage to) Epyx's Impossible Mission - the game from which I learned how awesome randomness in computer games can be - would kick some serious hind quarters. ^^
     
  15. Koalasonfire

    Koalasonfire 2.7182818284590...

    The game seems pretty much perfect to me right now, after busting 200+ hours on it maybe it'll be mod time.
     
    starmelt likes this.
  16. Autzome

    Autzome Black Hole Surfer

    Add metroid enemies and weapons, not only that but metroid like planet types and stuff!
     
    Patchouli likes this.
  17. Patchouli

    Patchouli Scruffy Nerf-Herder

    That would be kinda crazy if you ran into SR388 >.>
     
  18. Autzome

    Autzome Black Hole Surfer

    with the research station and everything? yea..that'd be a cool little feature actually.

    Edit: would it be as simple as inputting generation code into asteroids and make it procedurally generate a dungeon in asteroids orbiting that type of planet?
     
  19. xXFPXx

    xXFPXx Subatomic Cosmonaut

    That would be soooooo awesome ! :O
     
    Autzome likes this.
  20. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    Playable feline or canine race. :catface2:
     

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