Modding Help Mods (*.dlls) with text files (*.ini) not loading properly

Discussion in 'Mods' started by Requiem, Mar 4, 2016.

  1. Requiem

    Requiem Phantasmal Quasar

    Well,

    currently trying to attach the "TimeSpeed.dll" and "VariableGrass.dll" mods, with their respective *.ini files, to the game, and my console keeps spitting that those couldn't be loaded at all, while other mods are working flawless, without any errors.

    Anyone knows why this issue keeps happening after all?
    Using the latest SMAPI (Alpha 0.36)
    Having the GOG version
    All "single file"-mods are loading, while those with *.inis still won't, no matter in which Mods folder they are moved and located at (either "F :\Games\GOG\Stardew Valley\Mods" or ".\AppData\Roaming\StardewValley\Mods")
    Game Version : 1.04
    TrainerMod.dll has been installed already.
    Anything else ... uhm ...


    Plox halp! :)


    PS: Haven't found a section for mod bugs ... and the general bug section (http://community.playstarbound.com/forums/stardew-support/create-thread) seems to be related only to the origin game.


    Edit: To point the issue more clearly:

    [17:08:51] Failed to load mod 'F :\Games\GOG\Stardew Valley\Mods\<ModName.dll>'. Exception details:
    System.TypeLoadException: Could not load type 'IntChanged' from assembly 'StardewModdingAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
    at <ModName.dll>.<ModName.dll>.Entry()
    at StardewModdingAPI.Program.LoadMods()

    Both are showing the same issue.

    Same goes for "FreezeInside.dll" ...
     
      Last edited: Mar 4, 2016
    • cantorsdust

      cantorsdust Existential Complex

      Someone reported that SMAPI 0.35 worked when 0.36 didn't. Don't know why.
       

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