I was trying to make a status effect that altered some values in the player.config file while it was active on the player, and I am having trouble getting it to work. Specifically, I want to have a status effect change certain values under "zeroGMovementParameters" in the player config, or another way that achieves the same result as changing the values. I am looking in the player.config at this bit here: "zeroGMovementParameters" : { "flySpeed" : 1.5, "airForce" : 0.75, "airFriction" : 0, "bounceFactor" : 0.3 }, I'd like to be able to make the flySpeed go up, for example. Or increase the airFriction value. That sort of thing. And I want to do it from a status effect, but a back item would work too. I think I have to use the .lua file of the status effect to achieve my goal, but I'm not sure how to modify existing game assets to get this result and I don't really have the time to learn LUA enough to write a new file from scratch. Does anyone know how to modify values in the player.config from elsewhere? Or achieve similar results?
Looks relevant, but I'm not sure how to properly reference the movement parameters related to zero G in place of the glow or jump boost. Good place to start though, thanks!
I could copy this out of jumpboost, and modify it, but I'm not sure what to do to it to change the zeroG movement parameters in the player like below