Modding abilities

Discussion in 'Starbound Modding' started by APXEOLOG, Dec 7, 2013.

  1. APXEOLOG

    APXEOLOG Void-Bound Voyager

    Hello. I've watched through game resources and i've noticed that there's not much can be really modded. There's no way to modify / create new logic, only ability to create new tiers of existing items.

    So my question is: will you guys add any way to modify/create new logic (like scripting language support etc). I love this game and i hope it will be more moddable.
     
  2. Black--snow

    Black--snow Cosmic Narwhal

    Agreed. :)
     
  3. Zakamius

    Zakamius Void-Bound Voyager

    Some people are working on a modding api right now, just be patient.
     
  4. APXEOLOG

    APXEOLOG Void-Bound Voyager

    That's nice. I can help if they need, since i'm a programmer too.
     
  5. CrateMuncher

    CrateMuncher Big Damn Hero

    Something like MinecraftForge would be glorious.
     
  6. Supergeek

    Supergeek Scruffy Nerf-Herder

    You can add scripting to activated objects. Look at the Spawners.
     
  7. Ghoul159

    Ghoul159 Scruffy Nerf-Herder

    like supergeek said you can at least add lua code to your object you can look at the boss objects for that too
     
  8. Derfpace

    Derfpace Cosmic Narwhal

    So far I haven't needed any new logic, and I've already coded a large variety of stuff. (I am working on an alchemy table prototype right now)
     
  9. Ceetee

    Ceetee Void-Bound Voyager

    actually, looking through the boss summon items, it is possible to just script something yourself. All bosses are currently summoned through scripted items, using .lua files, instead of predefined events.

    With some more going through the files by the community (or, preferably, some good documentation on the part of chucklefish), you could add entirely new functions for items and objects to the game.
     
    Ghoul159 likes this.
  10. Ghoul159

    Ghoul159 Scruffy Nerf-Herder

    it's true we could use some sort of code reference with some usefull examples but of course they have lots of things to do with the beta so we just have to be a bit patient..
     
  11. Black--snow

    Black--snow Cosmic Narwhal

    Scripting bosses and scripting features and logic are two totally different things. :p
     
  12. You guys could always contribute to the modding effort. I have already been so kind as to go through the painstaking process of figuring out all of the Lua commands.

    You can find them here: http://community.playstarbound.com/index.php?threads/lua-api-exposed-sort-of.41408/
     
  13. Supergeek

    Supergeek Scruffy Nerf-Herder

    Per Kyren, the "scripting" tag in items isn't supported for anything other than wire objects. I'm not sure I'm explaining it right, though.

    *Actual quote added for clarity.
     
    Last edited: Dec 8, 2013
  14. Ghoul159

    Ghoul159 Scruffy Nerf-Herder

    yea i knew that but you can spawn monsters from lua too :)
     
  15. you can do ALOT with lua.
     
  16. Ghoul159

    Ghoul159 Scruffy Nerf-Herder

    indeed and lua is not the most difficult scripting language :)
     

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