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[Mod] Starbound Community Mod

Discussion in 'Starbound Discussion' started by 777eza, Apr 15, 2013.

  1. AlphaMongoose

    AlphaMongoose Ketchup Robot

    I like this idea, but how on big a scale do you plan on doing this?
     
  2. punkypie

    punkypie Cosmic Narwhal

    Are you talking about the community mods or the Terraria 2.0 bosses mod?
     
  3. pythonxz

    pythonxz Industrial Terraformer


    Not a fan of periods I see.
     
  4. AlphaMongoose

    AlphaMongoose Ketchup Robot

    The community mods.
     
  5. punkypie

    punkypie Cosmic Narwhal

    In my personal oppinion we should make two different mods:
    Normal mod: All the normal stuff
    Fandom mod: All the Halo, Pokemon, and other shows/videogame/etc stuff
    Or make different themed mods , and let the people decide what they want to have

    For now this is a pixel resource bank
     
  6. TheTimeLord

    TheTimeLord Existential Complex

    I'd like that idea. Some people don't want to find Nyan hammers and all of that crap, so it would be nice if regular things added to Starbound like bosses/weapons/items that has no relation to any game/show/anime/etc.

    People who want all the Nyan cats and halo armor and all pokemon stuff can download the fandom version of the mod.
     
    Mombasa and punkypie like this.
  7. punkypie

    punkypie Cosmic Narwhal

    i finally finish my work and i can continue making some pixel stuff, sorry for the absence.
    In the past i heard some people say how cool can be have a Starbound version of Terraria bosses, well this is the first one the Devourer of Stars:


    (click on the image to see in full size)
    devourer of stars.png
     
    TenaciousTinkerer, Shock and Autzome like this.
  8. Star and Moon

    Star and Moon Space Kumquat

  9. punkypie

    punkypie Cosmic Narwhal


    This is a open group, everyone is welcomed to participate, we only need good ideas and try to make them reality ;)
     
    Star and Moon likes this.
  10. punkypie

    punkypie Cosmic Narwhal

    The Starbound version of Skeletron Prime, the Skulletron Alpha:

    skulletron alpha.gif


    As you can see is really, really huge :p
     
    Stylµs and TenaciousTinkerer like this.
  11. Stylµs

    Stylµs Phantasmal Quasar

    The lightsabers kind of look like novelty dildos due to the unfortunate bone shape. Looks terrifying on a few levels with that in mind! D:
     
  12. Asteroides

    Asteroides Subatomic Cosmonaut

    thats an awesome idea, i had just posted something similar in suggestion 2 days ago

    http://community.playstarbound.com/...your-own-universe-share-it-with-people.25081/

    Its a long post, but im pasting it here in case some modders take it up and try to make something like this happen, it would be crazy fun:

    ------------------------------

    Could certainly be a cool post-release feature, or maybe a mod.

    You create assets that you can afterwards choose to add in the universe generation table, and that you can easily share with other players.

    Creature/NPC editor:
    Name: The name of your creature or NPC.

    Appearance: Works like the player editor, where you have access to all the procedural art assets, with a color palette, to make your own creatures.

    Stats: Pick the stats for your creature: Hp, walking speed, types of attacks (Optional, see sub-section below) flight yes/no, amphibious yes/no, resistances and weaknesses, like +25% resistance to fire, -25% to poison, for example. To help creating balanced biomes, as you input the stats in, the creature difficulty level (1-100) gets updated for you to see.

    Attack editor: Pick from the attacks library of whats already available in the game, and pick color palettes and stats for the attack you picked then save to your library for ulterior use. For example a creature already in the game could have a fire blob attack which looks like a Ryu fireball going off at a certain speed. You find that animation in the library, switch the color palette to blue, switch dmg type to cold, mess with projectile speed if you want, name your attack and voila, a new attack for your custom attack library. This would be an optional more in-depth option as im sure theres already procedural links to certain types of creatures having access to certain types of attacks.


    Social behavior: Solitary, social
    Solitary: Will not care if a member of his species is being attacked nearby
    Social: Will come to the aid of a member of his species being attacked close by

    Combat behavior: Fearful, Brave, Insectoid
    Fearful: Will actively run away from player at all times
    Brave: Will fight if attacked, tries to escape (at lower speed) when low on health
    Insectoid: Will fight to the death

    Creature/NPC drops: Type, rarity.
    What the creature drops when it dies and its rarity. Its loot table.
    Rarity: Common, Uncommon, Rare, Very rare, Ultra rare.
    For example a dinosaur-type creature could have dinosaur meat as a common drop loot, and a laser gun as Ultra rare for that time when it ate a space explorer.

    Associated biome: Type of biome the creature spawns in, rarity.
    Does this creature spawn in ice biomes only? In forest/grasslands? On 3 of your custom planets? What chance does it have to spawn in a particular biome?
    You can pick this here.
    Ex: Thick furred Yeti - Forest: Ultra rare, Ice: rare
    Creature spawning rarity variables: Common, Uncommon, Rare, Very rare, Ultra rare

    You could set your "bosses" in the Very rare and Ultra rare category

    Taming process:
    Game probably has a code routine for determining this however, so this might be a redundant setting to add. Could be required to be bribed with a certain type of food, using a pheromone on yourself, or some other kind of pre-requirement needing to be met before taming can be attempted.

    You can share creatures with other people to add to their own universes

    --

    Planet editor:
    Size: Small (2 biomes max), medium (4 biomes max), large (8 biomes max), giant (12 biomes max) or something along the line of the planet size restricting how many biomes you can have. You can set a static amount of biomes or let it be done procedurally.

    Biomes: This is where you select the number and type of biomes you want to spawn on your planet. You can add regular biomes like ice, ocean, or a custom biome detailed below. You can leave any of the 2 variable blank if you want things to be done procedurally.

    Gravity: low, med, heavy etc or procedural

    Day/night cycle: Customizable or procedural

    You can share planets with other people to add to their own universes.

    You name the type of planet this is, and when you launch a game, you tick boxes with this type of planet.

    --

    Biome editor:
    Creatures: The types of creatures you want in your biome. You can check or uncheck procedural. So you can have entirely custom creatures in your biome, procedural or a mix of both. You can also decide to design a static biome where a creature always spawns in that biome. You can check "always spawn" for any creature/NPC in your creature/NPC spawn table.

    Flora: Types of plants, frequency, procedural yes/no.

    Ores: Types of ores, frequency, procedural yes/no.

    Types of dungeons, size and frequency:
    2 variables. Size: Small, medium, large, giant. Frequency: No dungeons, small amount, medium amount, large amount. You can add multiple sets: Small dungeon (none), medium dungeon (medium amount), large dungeon (small amount)

    Temperature: Self-explanatory

    Biome graphical background: You pick the type of art asset in the background of your biome. People could find creative ways to flip things around, where say, an ice biome background has warm temperature cuz its actually salt, not ice thats displayed.

    You can share biomes with other people to add to their own universes

    --

    Item/Recipes editor

    Things you can add to the loot table of a creature, or a chest in dungeons, or somewhere else that doesnt come to my mind at the moment!

    Name, stats (modified +dmg on a regular weapon to add to the loot table of an ultra rare NPC spawn, for example).

    You can create recipes, where x,y,z items are added (custom items or regular) to create a new custom item.

    You can share Items/Recipes with other people to add to their own universes

    --

    You could add coords of planets in lists, to be found in dungeons for example, in computer in abandoned villages to make likelyhood of finding these planets higher.

    People could go batshit crazy with this and create super beleivable scifi worlds. Procedural is nice, but i expect motivated people could do extremely interesting sandbox worlds with this. Low gravity world with gasbag type creatures, for example. Arctic creatures with more of a white palette, with ice attacks. With modded art assets to create new biomes, the possibilities are staggering. Of course youd get wonky things, but i would go after the "serious" modders who'd create something balanced and immersive with all this customizeability. After a while i recon there would be so many cool "realistic-ish" assets done only with what comes with the game that some people would focus strictly on world-building, making "best ofs" awesome universes for people to play in. This would stimulate the modding community which in turn would probably start producing more art assets for people to use in their world building, leading to even more variety.

    This sure looks like quite a workload, but maybe an expansion build on this? Its the content expansion that keeps giving exponantially, where people can download other peoples settings/compilations and see the types of universes they created, although a fresh game would always be procedural, with these added variables/static things mixed in.

    I would pay like 50$ for an expansion like this lol, sorta like Spore, that doesnt suck.
     
  13. zari

    zari Void-Bound Voyager

    I will be in heaven if weapons from mass effect will be in Starbound. :)

    [​IMG]
     
  14. TheTimeLord

    TheTimeLord Existential Complex

    These all look awesome guys!​
     
    punkypie likes this.
  15. punkypie

    punkypie Cosmic Narwhal

    You have too much imagination XP




    This is more for a coding work, not for pixel art but maybe we will need some art for the menus, but this mod sounds difficult, we will need a talented modder to do this



    We have others pixel artist here i dont want to steal al the works but if anyone want to do it i can try to do some, tell me what weapons you think will be more interesting to put in the game
     
    Stylµs likes this.
  16. zari

    zari Void-Bound Voyager

    You know, this choice is hard. All here presented weapons are beautiful and fits perfectly into the Starbound universe. However, I think that the most appropriate, that is to say, the most recognizable will be two weapons: M8 Avenger and M92 Mantis.
     
  17. dylstew

    dylstew Phantasmal Quasar

    I'm not sure why you would start a mod project before the game is even released/in beta...but some of these sprites look awesome.
     
  18. SolidSnake

    SolidSnake Existential Complex

    not trying to be an ass but the original post has a typo. "
    This mod is a collaboration with the Starbound community to add there own Weapons, Armor, Hats and NPCs Names​
    into the game."
    where it says "there" it should say "their".
     
  19. bounding star

    bounding star Existential Complex

    okay since the avengers done i did the mantis. Untitled.png
     
  20. squibbles

    squibbles Pangalactic Porcupine

    heres the avenger or whatever i dont know mass effect assault rifle.png mass effect assault rifle x2.png

    oh and a guy said it looked like a fishy soooo.... mass-effect-fishy-rifle-animated.gif
     
    777eza likes this.

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