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Mobs should be able to break blocks (spoilers)

Discussion in 'Starbound Discussion' started by EaglePryde, Dec 9, 2013.

  1. FDru

    FDru Scruffy Nerf-Herder

    Or they could make no monsters able to break blocks at all because it's a terrible idea?

    Fix players able to attack through walls, and make bosses and certain other enemies able to attack or pass through walls. Done.
     
    DasRav and Beastly like this.
  2. Beastly

    Beastly Space Spelunker

    :) simple and elegant idea :D
     
  3. SentinelVX

    SentinelVX Scruffy Nerf-Herder

    True it's better that way, otherwise they can destroy your building too quickly.
     
  4. Ateerix

    Ateerix Pangalactic Porcupine

    Or just make it so you can't attack shit through blocks...
     
  5. Bearminator

    Bearminator Subatomic Cosmonaut

    Making them destroying blocks is the way to give the gameplay a bit of pepper. Regular mobs should just be able to dig into soft materials and soft doors; bosses should be able to destroy any block maybe by triggering an explosive nove when they're trapped. That's my idea. If you're afraid of your base ... just don't summon the boss inside of it ._.
     
  6. Sardac

    Sardac Aquatic Astronaut

    As a builder i say:
    No, forget it!
    I want to build with EVERY material, even dirt and dont want it to be destroyed!

    If u dont like it, dont do it and let other ppl play how they want.

    Or make it a server / game option, so if u want it so bad, u can activate it without ruining the gameplay for other ppl.
     
  7. klipwc

    klipwc Scruffy Nerf-Herder

    What you are suggesting is to put a blasphemy on peoples work. Every monster can destroy blocks? here is my reply -.- _l_

    Have you ever played terraria? Yes? ever seen bloodmoon events? no? random bosses? no? theres a reason why terraria removed any and all block destroying monsters and gave us actuators instead of just using doors

    I dont give a rats ass how soft you think they should destroy, the very fact that they can dig through materials is a problem in itself.
    I make gardens on my buildings more often than not and i am willing to bet most who actually build stuff do as well. So what? get a mob to tear through hours of arrangment?

    Either put it as an optional server side feature, or leave the current method as it is. No boss or mob should be able to destroy blocks IN ONE HIT. hell a boss should take at least 3 to do it for dirt while mobs cant even damage blocks.
     
  8. Oroblram

    Oroblram Lucky Number 13

    Nah, the AI can already be kind of derpy. I can only imagine if they were digging tunnels to get at you.

    The problem does not come from once or twice an enemy coming to get you. Its the fact that the enemies constantly respawn. The world after so many days of this around your base would be completely destroyed.

    I played Minecraft quite a bit, and at home spawn on my server after a couple of days of the server running the damage that just enderman would cause was quite stunning. You could stand on our village and castle walls and look out at the landscape and I guarantee not a 10x10 block area remained untouched.

    You would have to make it so there was a block type that could not be mined by mobs. Then what would happen is it would force everyone to build with that one block type, negating the purpose of letting mobs mine blocks. It would only hurt the creativity side of the game.
     
  9. Bearminator

    Bearminator Subatomic Cosmonaut

    The clowns in terraria were too much especially because they could spawn inside your base, i don't see any spawn problems here. I played with the terraria's mod that enables "mob-digging" and it was extremely fun and not annoyed me ONCE.

    Everything should be balanced of course, but progressing with this " just block someone inside dirt and faceroll it" it's just pointless. You should feel the danger of building something inside a very dangerous planet and, to avoid bad situations you should
    build your base with metal blocks and security doors. That's the essence of the game.
     
  10. DasRav

    DasRav Big Damn Hero

    Like others have said, if we are no longer able to attack thru blocks, this problem goes away. WE coudl still avoid mobs by walling them in, but we could not get drops.

    On to the analysis of why it does not work:
    If this feature were added and mobs can only break some blocks, it is a useless feature, because then people who want to wall-in enemies can use the unbreakable blocks to do it. So it is all or nothing.

    If it is all or nothing, how long should it take? If we say a long time, it is a useless feature because it does not take very long to kill a mob if it cannot dodge or be knocked back, so the breaking would have to be fast no matter the block. And you can always just use more blocks as old ones break, so it would have to veryfast indeed.

    If we allow for all that, how does the mob AI decide if it is walled in? Simply walking into a wall cannot be the only requirement. Currently, mobs will attmept to follow you over terrain by jumping, so would mob jumps beak blocks? what if they jump agianst a cliff, would it break?

    To put it bluntly: this idea woudl create a thousand problems to solve something that can be solved much easier in a different way.
     
  11. klipwc

    klipwc Scruffy Nerf-Herder

    Have you ever spend weeks to build buildings in terraria or minecraft? No? Include elaborate wiring for these structures? No?
    Then oh comes a clown and oh hey not only your blocks are gone your wires are gone. Now imagine how you feel when your structure looks like this. And it took you a day to wire up this part just so you dont cross your wires.
    Guess what? REBUILD, REWIRE. oh yes, dont forget to flush the water from the tower.
    Mind you this was after i got pwned by serval clowns, as you can see its all external blue bricks. That still didnt stop the flooding.

    [​IMG]
     
  12. screaminediot

    screaminediot Starship Captain

    its a warzone out there!
    i actually never made a home base i have everything in my ship and abusing the "put item in 3D scanner for money"
    my base is just storage + garden[food] +MOAR STORAGE + bed

    id say to make 3+ types of players happy make an *edit* theme (like an option before a character is made
    for our IA fan (my favorite too current fav song "Don't pop me") to have no destructionable blocks -by enemies (its a word now quiet)

    everyone i just skimmed through to have destructionable blocks to have it so -by enemies

    and the few who want it to be "certain things" to be broken by "certain ways" can have it so also -by enemies

    for me myself i guess i have to state my opinion is for no melee-ing enemies in block coffins for now since its a game breaker to survive on lvl 40 plantes its pretty horrible (16 myself on 15 desert mining)
    ithe truth was i was going to make a thread about it but someone else thought about it
    (also i may have stole the IA photo for my new facebook picture if you dont mind}
     
    Last edited: Dec 9, 2013
  13. klipwc

    klipwc Scruffy Nerf-Herder

    Go right ahead lol. The point is, to some people on this thread. The very ideal of an Unbreakable block terrifies them. Besides no point making an unbreakable block. Sure dirt cant be used to wall in monsters now... lets just get that unbreakable block and do it
     
  14. Frosthaven

    Frosthaven Subatomic Cosmonaut

    Or we could just give all mobs a mechanic to combat this. In mmos there is a pathing/clipping mechanic where if the mob has no available path to reach you they become invulnerable. I say we toss something on them in the ai that checks if they have a path to reach you, and if not either give them invincibility, or give all mobs the ability to dash through blocks if they are detected as trapped.

    On the player side, you could have collision checks for melee weapons to ensure you can't slice through walls (but guns still get by this due to the size of the projectile usually only covering a single unit).

    Either or both of these systems would cut down on wall cheesing immensely while preventing the destruction of blocks for users who like to build large scale projects.

    I haven't fought any boss past the robot, but wall cheesing enemies requires no set up time nor thought. I can usually reactively draw a box around gun slingers before they can even finish their firing animation. There's an argument that if you don't want to cheese then don't but allow it because it's a sandbox game, but I personally feel it's important to solve. People will always go the path of least resistance, even if they really want a challenge.
     
  15. bakababi

    bakababi Poptop Tamer

    ....Or you could just disable the ability to hit mobs through blocks. And boss can pass through blocks
     
    Last edited: Dec 9, 2013
  16. t3dd13

    t3dd13 Tentacle Wrangler

    I think this idea is adverse to the creative process of the game. First of all, how other people play is part of the creative aspect of the game. Building a box around a boss to fight it is up to the player.

    Creating a box around the boss is a creative strategy to fighting it. Creating a box around yourself with a small gap to shoot your weapon is also a creative strategy. Who are you deny them of this play style?

    In Terraria I loved to build big elaborate set stages to fight the boss? The fact that these stages I create can be destroyed goes against the key principle of what makes this game and similar ones so fun.

    The developers job is not to hinder the players progress but to set challenges. Arbitrarily destroying a person's hardwork is not an improvement.

    That being said. The player can create their own challenges. Make their boss fight harder by setting it around a poisonous pit or over molten lava.

    Alternatively, things can be circumvented by creative challenges that add gameplay value.

    -Bosses can be on a separate layer or "dig through the blocks" but not destroy them
    -Bosses can teleport within the vicinity of the player to attack

    ROBBING people of their preferred play style will adversely affect your player database and go against the company vision of how this game is to be played.
     
  17. Arkadiusz103pl

    Arkadiusz103pl Space Spelunker

    I agree.Maybe not the all but the most mobs should break blocks.
     

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