Mob Mob AI - Variations to Hostile and Passive behavior

Discussion in 'NPCs and Creatures' started by PulpySnowboy, Mar 10, 2014.

  1. PulpySnowboy

    PulpySnowboy Scruffy Nerf-Herder

    I'd like to suggest some variations to the mob hostile/passive behavior, to make the mob wildlife more interesting.

    The current behavior is this:
    • Always Aggressive [Currently implemented]: Mob attacks as soon as it notices you.
    • Passive / Aggressive [Currently implemented]: Mob ignores you until attacked, then it attacks.

    I suggest variations like the following:
    • Territorial / Aggressive: Mob stands his ground and growls when you approach. Attacks if you get too close.
    • Fearful / Passive: Mob runs away as soon as it notices you. If mob is cornered, it cowers and whimpers.
    • Fearful / Aggressive: Mob runs away as soon as it notices you. If mob is cornered, it attacks.
    • Passive / Fearful: Mob ignores you until attacked, then runs away.

    These variations could be randomly mixed and matched during mob generation, just like the graphical aspects are.
    They could be applied to all mobs on land, air, and even the large mobs (mini bosses).
     
    Ruti likes this.
  2. braydon

    braydon Phantasmal Quasar

    Hmm, maybe for earlier threat levels. I think all mobs should be hyper aggressive on high threat levels, to make them threatening.
     
  3. Ruti

    Ruti Big Damn Hero

    I like the idea of different AIs. +1 from me.
     

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