mining vehicle

Discussion in 'Vehicles and Mounts' started by jonasfull123, Aug 1, 2013.

  1. jonasfull123

    jonasfull123 Pangalactic Porcupine

    a man has long stopped mining with his bare hands so we in this game will need in later stages a vehicle that can dig out ground

    and at least 6 types (for each race) because we dont want aliens using human vehicles
     
    Taso likes this.
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    SuggestionsBot Autonomous Posting Device

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  3. Pseudoboss

    Pseudoboss Spaceman Spiff

    I would love to have a mining robot. I'm hoping that at a certain point it's possible to simply not mine anymore by automating the mining process, outsourcing to robots and mining lasers. You could quarry the planet away as you run around in the dungeons.
     
  4. Facethelight

    Facethelight Existential Complex

    I understand the need for mining vehicles, and I do agree we need them, but I think they should be late-mid-game to end-game, because you ARE supposed to be using tools and running around in caves, not hopping in a vehicle with a big drill and then going
    "DESTROY ALL THE ORES!"
    and simple plow through the planet.
    Its supposed to be time consuming, and hand-done. Also, people do still mine by hand in real life if that's what you're saying by "man has long stopped mining with his bare hands".




    I hope not, its the basis of the game really. I know minecraft has a mods for that, and I even play and enjoy it, but it's a mod, I wouldn't want that vanilla game.
    Automated things =Yes
    Quarries = No
     
  5. Pseudoboss

    Pseudoboss Spaceman Spiff

    True, if it doesn't feel like it flows with part of the game, it's style and design, then it shouldn't be in vanilla. Mods like Technic/Tekkit in Minecraft don't always feel like they fit with Minecraft, they are most obviously distinctly mods in their style, design and mindset from which the idea was tackled. If the mod were in Vanilla Minecraft, sure, Minecraft would be cooler but it would be a worse game, as there would be things that severely stood out, broke the flow and philosophy in such a way as is inexcusable when you're expecting one game, not two or three.
    Currently Starbound seems to feel like vanilla Minecraft or Terraria. Many suggestions in the forums are cool suggestions, that would make Starbound a worse game, because they would stand out from the rest of the game, and not flow very well with what the updates say Starbound is trying to do.
     
  6. jonasfull123

    jonasfull123 Pangalactic Porcupine

    well because this is a space game . late game mining vehicles would really fit
     
  7. SPARTEN1337 X13

    SPARTEN1337 X13 Big Damn Hero

    well I agree that we shoudn't have redicules things like a tool that mines the entire planet, but possibly a player controlled mech that mines more then a normal person would be able to?
     
    jonasfull123 likes this.
  8. Pseudoboss

    Pseudoboss Spaceman Spiff

    It depends on much, much more than just Starbound being "a space game" there's also things such as pacing/rarity balance (would this allow you to get materials far too fast compared to earlier mining techniques? If it doesn't, why use it; if it does, it would take careful balancing of material spawn rates.)
    What about combat? If it has its own attacks, then how often would players be in it, if they're in it too often, then it might be nearly the only weapon they use, as it is far more difficult to switch out of compared to a normal weapon; this might result in many weapons/tools being skipped entirely by the player. Will lighting be the same way?
    If this is the best mining device in the game, then it limits customization quite a lot while the player is mining (which might be quite a lot of time). While not in a mech, the player will have dozens -- at least -- of options to change his/her appearance, a similar number of ways to change his/her play style, equipping different weapons, comboing them in different manners might result in hundreds of combinations that the player can try out. While in a mech, unless there's a mechanic for mech customization, then there would be nowhere near this number of different styles to try out, in fact, there might be only one. This would make late-game mining a very dull experience, and unless there's a very good reason to have a mech instead of a crazy ubermininglaser, then I would rather have the ubermininglaser.
    This is not an unfixable situation, think about how customization could be implemented, what sorts of things a mining mech could provide that would make it useful and unusual. Should the mech have competition, such as an automated device or ubermininglaser, or replace those items? If it's competing against them, what makes the mech different, but not nessicarily better than them. What about lighting options? Does the mech glow or have lights? How does the mech fight, with it's mining drill/laser or with a specialized weapon, such as rockets?
    There's a lot of ways you could take the mech idea that would make it interesting, useful without being OP, and -- most importantly -- maintain options.
     
  9. jonasfull123

    jonasfull123 Pangalactic Porcupine

    well i didnt said one vehicle
    some could be stronger than the others
     
  10. Monkeybiscuit

    Monkeybiscuit Phantasmal Quasar

    Anyone who has seen the movie Alien, wants a mining mech. Great suggestion.
     

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