Mining 1x1 should be faster than 3x3

Discussion in 'Blocks and Crafting' started by Joshadow, Dec 9, 2013.

  1. Joshadow

    Joshadow Void-Bound Voyager

    Right now, when you hold shift you focus the mining area down to a single block. I think it would make sense that, since you are effectively focusing your effort on a single block instead of 9, that this should take about 9 times less time than mining the full 3-by-3 area.

    Sometimes you want to just get a single block and therefore would be willing to make a tradeoff between efficiency and speed. Overall the balance of the game remains unchanged, since it would still take the same amount of time to mine 9 blocks, whether you choose to do 3-by-3 once, or 9 times 1-by-1.

    It doesn't even have to be a full 9 times faster, I'd be fine with going 2-3 times faster on a single block. The point is just that in cases where you need to remove a single piece as opposed to strip-mine a large area, it should be a little bit faster.
     
  2. TetraChild

    TetraChild Void-Bound Voyager

    I agree, but I think mining 1x1 should just take 2 or 3 time less than 3 x 3. This way removing a single block would become 3 or 4 time faster, while mining 3 x 3 at a time stay the fastest way to dig.
     
    Cacksimus likes this.
  3. Ohso

    Ohso Poptop Tamer

    Yes, 1v1 mining speed needs to be adjusted.
    Though I would prefer shift to switch into a 2x4 grid for mining horizontally.
     
    h4cky likes this.
  4. SerinityFyre

    SerinityFyre Subatomic Cosmonaut

    Maybe the grid could be adjusted with the SHIFT function acting as a toggle between 3 x 3, 2 x 4, 1 x 1, etc.
    So instead of holding Shift, you just hit it to cycle through
     
    Orangemicro likes this.
  5. Orangemicro

    Orangemicro What do you get if you multiply six by nine?

    Yes, this should be done! I agree 2 or 3 times faster is a decent balance for a single block. Also, I agree that shift should cycle through each dimension, but shift is also for walking. So something would need to be changed for the shift button, whether walking is a different button entirely or to cycle through could be a different button.
     
    SerinityFyre likes this.
  6. Joshadow

    Joshadow Void-Bound Voyager

    I think that's overcomplicating it a bit. it would require a clear indicator of which mode you are currently in and seems it would be more trouble than it's worth.

    While, as mentioned above, I don't particularly agree that multiple modes are necessary, I do hope that when we do eventually get rebind-able keys, that they allow the binding of separate keys for each.
     

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