I like a high-tech looking base. Now, there are plenty of Apex buildings (and some other high tech areas) to knockdown for raw materials but mining it down takes HOURS! I'd like to have the ability to/or have: A ) take non-equipment creature drops and put it into a Beta sector tech level "Bio-Processor" that yields carbon stuff like coal or maybe diamonds after serious upgrading (this helps with steel production AND space travel) B ) lowered pixel costs for printing simple building blocks (let's say 10 pixels per 1 block instead of 50 pixels per 1 block)
Don't agree. I like tiles that take effort to acquire, as it makes building entire complexes out of them an accomplishment. Plus, Apex structures aren't the only source of high-tech looking blocks; titanium is easy to come by (1.5 tiles per ore), and there are those metal trees you can farm for smooth tech blocks. Besides, if/when we can drop warp beacons on a planet, mining those Apex structures will be less tedious, as you can do a little at a time without having to schlep back across a planet each trip.
Maybe, but mining light metal and steel blocks with on-average less than iron pick axes takes forever. And I don't want to wait till I'm in the Delta quadrant level of tech just to start building my homeworld base. That's my main reasoning for that. /shrug
Blocks cost 50 pixels a pop? That's pretty damn pricey for a decorative item. Unlocking new construction goods with your tier is a-ok. It gives a form of value to the high end stuff, even if it's just a reward for playing the game. I don't know why you'd want to rush harvesting without a high level pickaxe. They're pretty easy to make.
It's fairly pricey for a lot of the game, I agree, but by end-game when you average 100+ pixels a kill and are having diamonds spammed at you to refine, pixels aren't exactly a highly limiting resource if you're willing to put *any* time into them (I tend to stabilise at 10-15k pixels off death rates, but if I don't encounter NPC buildings I die a lot less and tend to accumulate rather fast) I'm looking at this from the point of view that having large buldings constructed from tech blocks should be a somewhat impressive feat in itself-if you disagree with this viewpoint, then we're obviously going to disagree about value of blocks.
Anyone who thinks you need to reach endgame to build is STUPID. I have NEVER reached Impervium because I couldn't give a shit. I just want to build, which requires a lot of materials, which requires mining, which takes too much time, which means grinding, which is boring. I agree to bits. Building is way too expensive and time consuming.
Then you can build with stone or dirt, those are picked up in vast quantities simply by exploring in any meaningful way. Or do you just want all the results for none of the effort? Luxury building materials such as high-tech items are exactly that, luxury. Add to that the fact that while earning with Impervium at T9 or 10 is fastest, earning with anything from about T5 up is still netting you significant pixels...
Lol you're complaining about block being too long to mine when you don't even have a drill, just make a fast base until you get diamond drill, which you can obtain pretty quickly if you know what to do and once you have it get the blocks and make your house. Be patient bro, be patient.
That's more an issue T10 worlds in general. There's a ludicrous amount of ore, and T10 planets are extremely easy to harvest. But the late game is very rudimentary right now.
I think pixel costs for blocks wouldn't be as bad if you could sell/refine items/furniture/weapons you find. There's a mod that does this (called Deconstructer or something) but I think it's a little too generous pixel wise. A decent buy/sell system or even a decent refinery for items other than ores would make exploring dungeons for more expensive loot/furniture more useful. But yeah, the problem with buying items to print at in-game prices is that getting pixels is such a grindy affair when it could be made a bit more fun by making pixels available to get in different ways. I mean, feel free to correct me if I'm wrong but aren't the only ways off getting pixels at the moment: Killing monsters, breaking pixel jars, finding pixels in chests, and refining ores? It just seems like stressing the limits of several areas you already need to do a lot of. (Fighting, breaking random stuff, luck, and you mine a lot for all sorts of different things.) If you could just find a dungeon and collect all the shiny avian statues and masks then exit with a bag full of relic loot to throw at a merchant or into a machine it'd be an awful lot more satisfying than repeatedly digging a hole until you hit every ore deposit on the planet farming monsters on your way.
I believe that is the plan. At the moment, merchants just sell, but they will be buying, so you'll be able to set up your Olde World Furniture business, planting and felling trees, turning them into tables, chairs, and cabinetry, and then take them to an interstellar flee market.
Yeah, I just meant that's why the problem exists at the moment. If all the main features of the pixel system were in place and working then the metal blocks wouldn't be too expensive. So I guess the choice for people is to either download a mod that allows items to be refined into pixels, or to wait until Chucklefish implements it.
I cracked hundreds of Asteroids to build my moonbase, I think I deserve my planet-cracker badge right now, and get eaten by space zombies, haha. And no the price is okay, by having the metals hard and expensive to acquire it will, you know, feel more precious than wooden home.
[/in character] What the hell is a log cabin going to do against xenomorphs, zerg, and acid rain? This is the future.We use metal when we make planetfall.
Came across the problem too when I used to build a lot with metal, but meh, the more you mine the more ore you get.. refine that and you get a lot of pixels to blow on your build.
That's a really tough situation. I also faced the same problem while building steel buildings denver but whenever I mined more and more and then refined that I got a lot of pixels.