Map of Fortuna Mk. 1, helpfully provided by @Tatterdemalion This is a map of Fortuna overall, as well as the nearby kingdoms. The darkened areas represent forests. Castle Fortuna is represented by the large town near the center of the map. Russe is a small town which you may hear of at some point; it isn't of much consequence. More towns, as they are mentioned, may be added to the map. A map of the castle is forthcoming, as is a map of Fortuna town itself. The OOC thread is here. Player characters will be listed here with their current stats, belongings, and possibly location. No picture yet... Strength: 4 Agility: 2 Perception: 2 Intelligence: 2 Constitution: 6 Charisma: 1 Dexterity: 4 Will: 6 Character Sheet Belongings: His armour and blade, his armour is white and yellow heavy plating with big round shoulder pads a soft curves, his helmet is a family heirloom as his great grandfather was the leader of the royal guard, his grandfather was exiled however. His helmet has circle shaped holes for the eyes connected by a classic T-shaped visor, the split at the bottom curves out and the front looks like a separate piece as it rises above the rest of the helmet to form a spike. The blade he uses is a one handed blade of steel, the hilt is steel as well. Location: ??? Strength: 3 Agility: 3 Perception: 4 Intelligence: 6 Constitution: 2 Charisma: 2 Dexterity: 4 Will: 3 Character Sheet Belongings: With him always are Alan's journals of study as well as some relevant texts for wherever he is traveling to. In his cloak there are also vials of various liquids, his pouch of money, and a pouch of herbs and the like that have some medicinal benefits. Alan also carries his sword, a lightweight blade that allows for quick or tricky movements. Location: ??? Strength: 1 Agility: 4 Perception: 4 Intelligence: 4 Constitution: 1 Charisma: 5 Dexterity: 6 Will: 2 Character Sheet Belongings: two horses, along with a wagon full of gadgets ,an old robe full of medals, along with a dusty forgotten chest full of metals and books, and a shelf of odd potions and tinctures half of which are medicines that do not even work. he also has several throwing knives and lockpicks on himself, as well as pyrotechnic powders and a toolset and the powders,i will list them -black powder (old gunpowder) -flash powder (a really loud explosive powder, a fast burn, unlike gunpowder) -several powders that make flames change color -smoke powder -powders that release hallucinogens/sedatives, if the area is enclosed enough to use them Location: ??? Strength: 1 Agility: 2 Perception: 5 Intelligence: 6 Constitution: 2 Charisma: 5 Dexterity: 2 Will: 4 Character Sheet Belongings: In his satchel, Ventello carries a series of changes of clothes as well as several extra masks to disguise himself with. It also contains parchments and pencils and a bound book containing secrets and information he's gathered, all written in a code of Ventello's own design. Although he doesn't often use violence, he always carries a small, wickedly sharp dagger and a vial of poison that's extremely deadly to all races except Novakid (who seem to be immune to all poisons). Location: ??? No picture yet... Strength: 2 Agility: 4 Perception: 3 Intelligence: 4 Constitution: 3 Charisma: 3 Dexterity: 5 Will: 3 Character Sheet Belongings: Among her assorted tools, such as lockpicks, she also regularly carries a langesmesser and a crowbar. Should she be caught in a long ranged fight, she carries a set of throwing darts. Location: ??? No picture yet... Strength: 5 Agility: 3 Perception: 4 Intelligence: 3 Constitution: 3 Charisma: 2 Dexterity: 4 Will: 3 Character Sheet Belongings: Hunting javelin, backpack, hand axe, sleeping bag, one-man tent, walking stick Location: ??? No picture yet... Strength: 2 Agility: 5 Perception: 3 Intelligence: 4 Constitution: 3 Charisma: 1 Dexterity: 3 Will: 6 Character Sheet Belongings: Glaive, backup shortsword and shield. Location: ???