Mech tier gating is all over the place

Discussion in 'Vehicles and Mounts' started by florinblain, Jun 20, 2017.

  1. florinblain

    florinblain Subatomic Cosmonaut

    At the moment the mechs are completely out of synch with the rest of the game in terms of their tiering, resulting in players collecting end-tier salvage parts at the same time they're collecting the middle-tier ores for their mech upgrades. In my current game I accidentally skipped over middle-tier space encounters entirely because I had to rush violium/aegisalt/ferozium to build the same mech parts that required salvaged proton limiters, which are only available in space encounters around radioactive stars (as far as I can tell). Fix please?
  2. dualinfinities

    dualinfinities Pangalactic Porcupine

    yeah, tungsten should really be the initial mech material, not titanium. having the mechs start as titanium just fucks progression sideways.

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