May 28th: Fleshing out the farming.

Discussion in 'Dev Blog' started by Armagon, May 28, 2014.

  1. Armagon

    Armagon Gameplay Design, Sound & Dungeon Guy Chucklefish

    Armagon submitted a new blog post:

    May 28th: Fleshing out the farming.

    Continue reading the Original Blog Post
     
    Tamorr, AdenSword, Bacon and 2 others like this.
  2. Armagon

    Armagon Gameplay Design, Sound & Dungeon Guy Chucklefish

    mollygos submitted a new blog post:

    May 28th: Fleshing out the farming.

    Continue reading the Original Blog Post
     
    Last edited by a moderator: May 28, 2014
    Kittails, Weyen, TheNameless and 6 others like this.
  3. CalamityQuote

    CalamityQuote Phantasmal Quasar

    Loving these daily updates, guys.
     
  4. Zouleena

    Zouleena Pangalactic Porcupine

    As a dedicated dirt under fingernails farmer in every game I've played that allows it, I'm SOOOOOOO thrilled for this update. Thank you for focusing on this, maybe adding the ability for our crops to be used in potions/building materials/clothing, etc...and realizing that all crops vary and have their own perks/requirements- I'll dedicate many, many hours to growing them ;)

    ps. If you add in the rare possibility of growing a pet, such as Walter the Wheatie, or Pollianna the Pearlpea, that would be a fantastic surprise.
     
    Last edited: May 28, 2014
  5. Inco

    Inco Scruffy Nerf-Herder

    It seems your posted update has grown nicely. There's two of them now!

    [​IMG]
     
  6. Darklight

    Darklight Oxygen Tank

    Gotta love all the little bits of tinkering going on. Keep it up!
     
    legodude2 likes this.
  7. pumapardo

    pumapardo Void-Bound Voyager

    Harvest Moonbound
     
  8. LastDay

    LastDay Heliosphere

    Cool stuff. :)

    Something I wanna point out just from a game idea perspective is that since many of the plants are quite outlandish perhaps some could be materials for things.
    Automatos for example have screws, so maybe you could grow them to extract screws for something...
     
    Elate likes this.
  9. Armagon

    Armagon Gameplay Design, Sound & Dungeon Guy Chucklefish

    Entirely my fault, I accidentally "published" the post a month ago. Had to fix it to show the correct date. :rofl:
     
  10. SteelSoldier

    SteelSoldier Existential Complex

    I like having the possibility of doing different things and still be able to progress out through the game.
     
    HawK3yLV likes this.
  11. Ceridran

    Ceridran Big Damn Hero

    Ah, wonderful! I'm glad to see opening to every playstyle. I'm having trouble getting pixels even now, and I might have to reset to a new character because of that.

    Because of this update, I may play Hylotl again. Yes, I like to feel in touch with the characters.
     
  12. bbq1040

    bbq1040 Big Damn Hero

    Id like to see the various plants be used for potions. Money is fine too but that adds a lot more depth. Also do you have to be present on a planet for the crops to grow? Ive tried the farming thing but nothing ever seems to grow.
     
    HawK3yLV, Piccolo and legodude2 like this.
  13. Its the next FARMVILLE!

    Nah, but sounds awesome.
     
    Elate likes this.
  14. Darklight

    Darklight Oxygen Tank

    That bug has been fixed for months. Plants grow when you're away now
     
    legodude2 likes this.
  15. extremist

    extremist Existential Complex

    Oh my god. This post just hit me. Pretty much all I do in Starbound is search for recipes and grow food.. Please make more to do in that part of the game!
     
  16. Akado

    Akado Oxygen Tank

    Farming now produces double the amount of food items that it previously did. Armagon's posting habits reflect this new direction!
     
  17. bennieramone

    bennieramone Space Spelunker

    To piggy-back on what LastDay has said, it would be cool to see certain plants be used in an alchemy sense, for example having a plant that has healing properties that you could use to turn into a heath stim pack. A player could make an empty stim pack and then further refine the plant and "fill" the empty stim. The speed boost could be a stimulant type plant and so on. Or scratch being able to craft an empty stim and make it so that after you use a purchased and/or found stim it leaves you with an empty stim to make it a bit more difficult, but allow you to have a reusable source of heath and other boosts. Just a thought and something interesting to add a little more depth as well as making it a little easier to obtain stims to assist your character.
     
  18. Dynafols

    Dynafols Black Hole Surfer

    "Fleshing out the farming"
    Bacon farms confirmed.
     
  19. Yamada Stone

    Yamada Stone Void-Bound Voyager

    Thank you for your development blog. It`s really interesting to read how are you making a game.
     
    network618 and legodude2 like this.
  20. Nematrec

    Nematrec Void-Bound Voyager

    That's an interest date on the blog post.

    Edit: It's fixed now :confirm:
     
    Last edited: May 28, 2014

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