May 19th 2014: What we did today.

Discussion in 'Dev Blog' started by GeorgeV, May 19, 2014.

  1. IvoryOwl

    IvoryOwl Pangalactic Porcupine

    Apparently am I. HAL 9000? Yea, never heard of it before. I only know its name now because I searched it in association with AIs (since its what we're talking about). If you were to say Shodan on the other hand... although I don't know if I would want that particular kind of AI in my ship... she's not my cup of tea, ya know? :p Would be cool to actually meet a derelict mothership with a Shodan kind of AI on it though...
     
  2. FearlessDave

    FearlessDave Space Spelunker

    Whatever, the floran AI could be a piranha plant then growing out of the ship who cares? maybe them vines gets up into the wiring, who knows? Its space bro
     
  3. IvoryOwl

    IvoryOwl Pangalactic Porcupine

    Just because its a parallel universe doesn't mean everything just happens by random circumstances and / or from pure chaos. There's still rules and certain things are still derived and / or limited by our own concepts and laws. That being said, gravity still exists, mortality still exists, organic functions (breathing and the need for it, for example) still exists, even magic in games usually have a backstory for its origin (it doesn't just sprout out of nowhere) and I'm pretty sure there's dozens of other examples that I can't think of right now. So using the logic that "its magic" or "its space" on me doesn't work... "bro" :p
     
    Last edited: May 19, 2014
  4. danks_

    danks_ Existential Complex

    2001: A Space Odyssey, great movie, bit old, the start of the movie is hard to get through if you haven't seen it before. Don;t expect a lot of HD action, it's more of a cliffhanger, psychological thriller than anything else.

    See it this way, you stole/received/bought/found an old damaged ship, a special ship, it has an AI and thereby a personality of its own, it's up to you to find the materials/go questing so that you can help the AI repair/upgrade itself.
     
    IvoryOwl likes this.
  5. SweFox

    SweFox Guest

    Thanks for the update :D!
     
  6. evilnancyreagan

    evilnancyreagan Pangalactic Porcupine

    IvoryOwl likes this.
  7. hatch

    hatch Orbital Explorer

    I think it would be really cool if you had to rescue ship workers. I feel that the generated dungeons are too unrewarding as of now(unless I am missing something, but I only go through them for gun drops). It also sucks when you get to the cell/jail parts and rescue the inhabitants only to be attacked by them. If you could make it have a small chance that the cells hold an AI who will beam to your ship and provide their servitude for rescuing them that would be great. I could go for having a doctor on my ship who heals me instantly so that I don't have to lay down in bed or A ship worker who can provide upgrades if you can provide resources. I think this could provide a great way of accessing the AI and help provide more content to the dungeons.
     
  8. AxelRantila

    AxelRantila Big Damn Hero

    Sounds like an great update for making the game more interesting!
     
  9. evilnancyreagan

    evilnancyreagan Pangalactic Porcupine

    I totally dig on being able to rescue some of those poor souls but, the whole indentured servitude aspect has always rubbed me the wrong way.

    it's lazy design and a trope that we've leaned on as a crutch for too long. the same features you describe (good ones by the way) could be performed through various components of the ship automata as upgrades.

    This would avoid attempting to navigate the fine line between creating interesting, dynamic character who tell a story and Quiet Joe the Manservant, who in the oft chance finds the conviction to communicate with you can only think of three different lines to say.
     
  10. IvoryOwl

    IvoryOwl Pangalactic Porcupine

    However, some prisoners are behind the bars for a reason and I wouldn't say "no" in crossing paths with a more treacherous and / or backstabbing type. Definitely not something to be made the norm though. Plus I'm not really sure if all those we rescue have to fall into the "forever in your debt" kind of personality. Not all want to escape from the pan to the fire and serving you, depending on who you are, may be not that much different from serving in prison. Some may have families to return to and places to be - lives to go back to.

    Perhaps their usefulness may be more so in form of a contact or maybe even information that you may find useful but it doesn't have to be servitude unless we're talking about special NPCs that serve a purpose as part of our crew.
     
    Last edited: May 19, 2014
  11. Sheez

    Sheez Scruffy Nerf-Herder

    [​IMG]

    Pilot approves of this change.

    [​IMG]
     
    ProkhorVLG, Inco, Chromeltd and 2 others like this.
  12. doubtful

    doubtful Void-Bound Voyager

    Looks/sounds awesome guys! It gets lonely out there in space. :(

    On a side note, you guys are doing a terrific job! While a lot of us are getting impatient with the slower updates, I think most of us know deep down that next time one hits, it's gonna be epic. :)

    Please don't be discouraged by all the negativity! It's just immature, entitled children who don't understand how a beta (or game/software development...or a growing, increasingly ambitious, rapidly changing, small company) works. :)
     
  13. Brassqund

    Brassqund Hard-To-Destroy Reptile

    That's good to know.
    Seriously.
    I can't wait for that :p
     
  14. Fatman696

    Fatman696 Void-Bound Voyager

    I like it, then you can pull an EDI and give the A.I. a body as a reward for fully upgrading, a sexy robot body
     
  15. Chromeltd

    Chromeltd Master Chief

    The Moya <> Pilot idea could be really interesting for progression. As it would encompass Knowledge for you to learn technology from them both and give the ability to have quests related to Organic/BioMechanical Bosses to upgrade your ship from their rare body parts.
     
  16. Sheez

    Sheez Scruffy Nerf-Herder

    I'm terrible with the code, but I've got some art down already..
     
  17. extremist

    extremist Existential Complex

    I really really like this concept, quests ftw! :DD
    Keep me busy!

    Lmao at @ghostlll1992
     
  18. evilnancyreagan

    evilnancyreagan Pangalactic Porcupine

    I like the Pilot IDEA but, I'm not that attracted to the whole organic ship symbiosis thing. throw in the option to have a cold, dead, soulless machine to familiarize with and I'm sold!
     
    Last edited by a moderator: May 19, 2014
  19. Captain_Chaos

    Captain_Chaos Tentacle Wrangler

    Damn, Mr paperclip would be awesome, sell you ship parts before turning into a bike and riding off into a the sunset. :whoop:
     
  20. Moose

    Moose Scruffy Nerf-Herder

    If you guys do add a special NPC to the ship please please please put some kind of protection on friendly NPCs inside our ships. I've lost to many chefs and doctors to friends who have a "look what this gun" does moment indoors.
     
    AvantGuard likes this.

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