1. Please be advised of a few specific rules and guidelines for this section.

RELEASED Maverick-Hunters MMX 11.0.3

Featuring Armors, Techs (Ride Armors, Zero- and X-"Modes") and Weapons of the MMX/Z/ZX games

  1. Arranzu

    Arranzu Aquatic Astronaut

  2. Crystan

    Crystan Maverick Hunter

    You mean probably this bug:
    Its only fixable if you're create a new character i think. I assume you're using a old chracter from nightly/early unstable update?
     
  3. Arranzu

    Arranzu Aquatic Astronaut

    Nah actually, brand new character made for stable upbeat giraffe, novakid. Is it possible one of my novakid mods may be the cause?
    -Update-
    Interestingly enough once i upgraded the X tech to the second armor the error went away. Strange.
     
    Last edited: Feb 4, 2015
  4. Crystan

    Crystan Maverick Hunter

    Hmmm I had no issues with a novakid character so far, it shouldn't matter what race you choose. Do you have any other techs active?
     
  5. Arranzu

    Arranzu Aquatic Astronaut

    Had energy regen on, along with particle thrust and the radiation armor. I think it's just an oddity with the basic X tech.[DOUBLEPOST=1423093102][/DOUBLEPOST]
    Figured it out! It's something with energy recharge. When i switched back to energy recharge whilst in Z tech my legs were poking out. Strange.
     
  6. Crystan

    Crystan Maverick Hunter

    Indeed, as I already assumed in the earlier report of the problem, the tech is messing with the player visibility, causing the player to reappear. This problem should also occur with the vanilla morphball tech. Anyway thanks for the report!
     
  7. Arranzu

    Arranzu Aquatic Astronaut

    Maybe it has to do with the GFX that occurs when you actually use energy charge?
     
  8. Crystan

    Crystan Maverick Hunter

    Yeah indeed. I know exactly whats causing it but I can't fix it on my side. To hide the actual player sprite, its alpha state is basically set to 0. The energy charge tech changes the visibility settings again, causing the player sprite to reappear. I'm going to report that issue tomorrow! :)
     
    Arranzu likes this.
  9. Flare2

    Flare2 Void-Bound Voyager

    Hey, my game crashed. Here's the log:
    Code:
    [20:19:20.854] Error: Duplicate projectile asset typeName xmodeDieChild. configfile /tech/xmode/weapons/xmodedie/xmodediechild.projectile
    [20:19:26.927] Error: Exception caught loading asset: /objects/spawner/spawners/spawner_doctor.object, (AssetException) Could not read variant asset /objects/spawner/spawners/spawner_doctor.object
      StarException::StarException(string, exception)
      AssetException::AssetException(string, exception)
      _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadVariant(String)::{lambda()#1}>::(_Any_data)
      Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
      Assets::loadVariant(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::workerMain()
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    Caused by: (JsonParsingException) Cannot parse json file: /objects/spawner/spawners/spawner_doctor.object
      StarException::StarException(string, exception)
      Assets::readVariant(String)
      _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadVariant(String)::{lambda()#1}>::(_Any_data)
      Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
      Assets::loadVariant(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::workerMain()
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    Caused by: (JsonParsingException) Error parsing json: bad string, should be '"' at 1:2
      JsonParsingException::JsonParsingException(string)
      Variant inputUtf8Json<char*>(char*, char*, bool)
      Assets::readVariant(String)
      _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadVariant(String)::{lambda()#1}>::(_Any_data)
      Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
      Assets::loadVariant(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::workerMain()
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    [20:19:27.069] Error: Error loading object file /objects/spawner/spawners/spawner_doctor.object: (AssetException) Error loading asset /objects/spawner/spawners/spawner_doctor.object
      AssetException::AssetException(string)
      Assets::getAsset(Assets::AssetId)
      Assets::variant(String)
      ObjectDatabase::ObjectDatabase()
      Root::load(bool)
      Root::finishLoad()
      _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    [20:19:28.031] Error: Exception caught loading asset: /objects/glitch/chessqueen/chessqueen.object, (AssetException) Could not read variant asset /objects/glitch/chessqueen/chessqueen.object
      StarException::StarException(string, exception)
      AssetException::AssetException(string, exception)
      _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadVariant(String)::{lambda()#1}>::(_Any_data)
      Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
      Assets::loadVariant(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::workerMain()
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    Caused by: (JsonParsingException) Cannot parse json file: /objects/glitch/chessqueen/chessqueen.object
      StarException::StarException(string, exception)
      Assets::readVariant(String)
      _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadVariant(String)::{lambda()#1}>::(_Any_data)
      Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
      Assets::loadVariant(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::workerMain()
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    Caused by: (VariantPatchException) Could not apply patch to base. Improper conversion to VariantList from map
      VariantPatchException::VariantPatchException(string)
      variantPatch(Variant, Variant)
      Assets::readVariant(String)
      _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadVariant(String)::{lambda()#1}>::(_Any_data)
      Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
      Assets::loadVariant(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::workerMain()
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    [20:19:28.184] Error: Error loading object file /objects/glitch/chessqueen/chessqueen.object: (AssetException) Error loading asset /objects/glitch/chessqueen/chessqueen.object
      AssetException::AssetException(string)
      Assets::getAsset(Assets::AssetId)
      Assets::variant(String)
      ObjectDatabase::ObjectDatabase()
      Root::load(bool)
      Root::finishLoad()
      _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    [20:19:35.846] Error: Could not instantiate item '[spawnerdoctor, 1, {}]'. (ItemException) No such item 'spawnerdoctor'
    [20:19:35.847] Error: Could not instantiate item '[spawnerdoctor, 1, {}]'. (ItemException) No such item 'spawnerdoctor'
    [20:19:36.099] Error: Exception raised during Root finishLoad: (ItemException) Could not create blueprint item from recipe
      StarException::StarException(string, exception)
      StarException::StarException(char*, exception)
      ItemDatabase::addItemBlueprint(ItemDescriptor)
      RecipeDatabase::scan(shared_ptr<ItemDatabase>)
      Root::load(bool)
      Root::finishLoad()
      _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    Caused by: (ItemException) No such item 'spawnerdoctor'
      ItemException::ItemException(string)
      ItemDatabase::itemData(String)
      ItemDatabase::addItemBlueprint(ItemDescriptor)
      RecipeDatabase::scan(shared_ptr<ItemDatabase>)
      Root::load(bool)
      Root::finishLoad()
      _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    [20:19:36.125] Info: Renderer destroyed
    [20:19:36.211] Info: Shutting down Star::Root
    [20:19:36.783] Error: Fatal Exception Caught: (StarException) An error occurred during loading: (ItemException) Could not create blueprint item from recipe
    Caused by: (ItemException) No such item 'spawnerdoctor'
      ClientApplication::postSplashInitialization()
      ClientApplication::update()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    
     
  10. Crystan

    Crystan Maverick Hunter

    Can you explain what you did right before the crash? I don't know how to reproduce the crash.
     
  11. Flare2

    Flare2 Void-Bound Voyager

  12. Crystan

    Crystan Maverick Hunter

    Its probably the "Other Races Actually Recognize Novakids" mod. My mod doesn't modify the spawner_doctor.object but this mod does. You should contact the author of this mod.

    Have you used my mod before you installed the others mods?
     
  13. Flare2

    Flare2 Void-Bound Voyager

    Yeah. It worked with the previous version of the Novakids mod, which didn't add Spawner analysis lines for Novakids, My guess is for me to use the second latest version of that mod.
     
  14. Crystan

    Crystan Maverick Hunter

    [​IMG]
    ;)
     
  15. Flare2

    Flare2 Void-Bound Voyager

    I read the changelog, figured out that it's a drop from bosses, and am officially shuting up about the topic of the quest I asked about and upgrade capsules.
     
  16. super champignon

    super champignon Big Damn Hero

    I have all killed and I still do not have xmode
     
  17. Flare2

    Flare2 Void-Bound Voyager

    In order to get X-Mode, go to the outpost and talk to the human scientist, then farm enemies until you have atleast 100 Rare Metal. Talk to the scientist, and you get the tech. Getting the Z-Mode tech is the same, but you have to talk to the Apex scientist(which, for me, usually hangs out in one of the bathroom stalls.)
    Unless you mean the armor upgrade. In that case, farm the Bosses(They have a very small chance of dropping upgrade capsules, named capsule-head, capsule-chest, and capsule-legs), get the capsules, bring them to the human scientist, and you get the X-Mode First Armor tech, allowing you to stay in first armor mode.
    Hope this helps.;)
     
    Last edited: Feb 7, 2015
    Crystan likes this.
  18. super champignon

    super champignon Big Damn Hero

  19. Bartzklausker

    Bartzklausker Intergalactic Tourist

    so my main charicter is now not playable because mod what do i do to get him back? please reply. and yes i removed the armor an the techs
     
    Last edited: Feb 8, 2015
  20. Crystan

    Crystan Maverick Hunter

    You mean you deactivated the mod and your character that you have played while using this mod is now hidden?
     

Share This Page