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RELEASED Maverick-Hunters MMX 11.0.3

Featuring Armors, Techs (Ride Armors, Zero- and X-"Modes") and Weapons of the MMX/Z/ZX games

  1. Crystan

    Crystan Maverick Hunter

    Can you post your logfile please?
     
  2. aniiri

    aniiri Orbital Explorer

    How?
     
  3. Crystan

    Crystan Maverick Hunter

    Your logfile is located in your \Starbound\giraffe_storage\
    its named starbound.log
     
  4. aniiri

    aniiri Orbital Explorer


    Start logging at: 2015-01-31 12:12:37.056
    [12:12:37.056] Info: Star::Root using bootstrap file 'C:\Program Files (x86)\Steam\steamapps\common\Starbound\win32\sbboot.config'
    [12:12:37.056] Info: Star::Root using storage directory 'C:\Program Files (x86)\Steam\steamapps\common\Starbound\giraffe_storage\'
    [12:12:37.056] Info: Preparing Star::Root...
    [12:12:37.058] Info: Detected mod 'tabularasa2.1' at '../giraffe_storage/mods\tabularasa-2.1\.'
    [12:12:37.058] Info: Detected mod 'MMX' at '../giraffe_storage/mods\MMX.modpak'
    [12:12:37.058] Info: Loading Configuration with config file: 'starbound.config'
    [12:12:37.058] Info: Loading Star::Configuration from 'Just (.\../giraffe_storage\starbound.config)'
    [12:12:37.113] Info: Writing Star::Configuration to '.\../giraffe_storage\starbound.config'
    [12:12:37.117] Info: Pre-loading Star::Root with 4 assets sources
    [12:12:37.117] Info: Loading Star::Assets from: '../assets/packed.pak'
    [12:12:37.117] Info: Loading Star::Assets from: '../assets/user'
    [12:12:37.117] Info: Loading Star::Assets from: '../giraffe_storage/mods\tabularasa-2.1\.'
    [12:12:37.117] Info: Loading Star::Assets from: '../giraffe_storage/mods\MMX.modpak'
    [12:12:37.305] Info: Done preparing Star::Root.
    [12:12:37.305] Info: Client version 'Beta v. Upbeat Giraffe - Update 2' Protocol: 664
    [12:12:37.305] Info: Initialized SDL
    [12:12:37.340] Info: Initialized SDL Video
    [12:12:37.346] Info: Initialized SDL Joystick
    [12:12:37.347] Info: Initialized SDL Sound
    [12:12:37.362] Info: Opened default audio device with 44khz / 16 bit stereo audio, 2048 sample size buffer
    [12:12:37.366] Info: Initializing SDL Window
    [12:12:37.366] Info: Finishing loading Star::Root...
    [12:12:37.508] Info: OpenGL version: '4.0.0 - Build 9.17.10.2828' vendor: 'Intel' renderer: 'Intel(R) HD Graphics 2500' shader: '4.00 - Build 9.17.10.2828'
    [12:12:37.508] Info: Created initial window 1000x600
    [12:12:37.607] Info: Renderer initialized
    [12:12:37.608] Info: Renderer destroyed
    [12:12:37.608] Info: Initializing SDL Window
    [12:12:37.612] Info: OpenGL version: '4.0.0 - Build 9.17.10.2828' vendor: 'Intel' renderer: 'Intel(R) HD Graphics 2500' shader: '4.00 - Build 9.17.10.2828'
    [12:12:37.612] Info: Re-created window 1600x877
    [12:12:37.616] Info: Renderer initialized
    [12:12:37.806] Info: Writing Star::Configuration to '.\../giraffe_storage\starbound.config'
    [12:12:39.854] Error: Duplicate projectile asset typeName xmodeDieChild. configfile /tech/xmode/weapons/xmodedie/xmodediechild.projectile
    [12:12:40.226] Error: Could not load /player.config asset, using default.
    (AssetException) Could not read variant asset /player.config
    Caused by: (JsonParsingException) Cannot parse json file: /player.config
    Caused by: (VariantPatchException) Could not apply patch to base. Could not apply operation to base. No such key in Variant::get("statusControllerSettings")
    [12:12:40.368] Error: Exception raised during Root finishLoad: (VariantException) Improper conversion to VariantMap from null
    StarException::StarException(String)
    Variant::mapPtr()
    Variant::toMap()
    PlayerFactory::playerFactory()
    Root::load(bool)
    Root::finishLoad()
    _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    [12:12:41.131] Info: Renderer destroyed
    [12:12:41.209] Info: Shutting down Star::Root
    [12:12:41.511] Error: Fatal Exception Caught: (StarException) An error occurred during loading: (VariantException) Improper conversion to VariantMap from null
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main
     
  5. Crystan

    Crystan Maverick Hunter

    The Error is caused by Tabula Rasa. V2.1 is almost a year old. And theres currently no new update - so it wont work with the new update.
     
  6. aniiri

    aniiri Orbital Explorer

    So your mod doesn't work with the new update at all?
     
  7. Enuma

    Enuma Void-Bound Voyager

    It works. He cant be blamed for other mods causing bugs.
     
  8. aniiri

    aniiri Orbital Explorer

    I'm not blaming him and I didn't ask you.. And yeah it might "work" but only with the last update. If his mod is dependent on another mod and it doesn't work, then his mod is rendered useless until the other one's fixed.
     
  9. Enuma

    Enuma Void-Bound Voyager

    So i do the changes in the player file and also add the attached file to the mods directory. I did that, still crashs.

    Il do a new char. I will just cry if the is other bugged armor lol. Nevertheless GREAT MOD![DOUBLEPOST=1422738609][/DOUBLEPOST]
    His mod dont dependent on anything.
     
  10. aniiri

    aniiri Orbital Explorer

    • USER WAS WARNED FOR THIS POST. Reason: Being a Jerk. Expires: 1 Month
    You need Tabula Rasa to use his mod. I'm not trying to argue so stop trying to start shit fuckhead
     
  11. Crystan

    Crystan Maverick Hunter

    This is wrong - my mod doesnt depend on any mod. And please watch your language! I don't tolerate such behavior in my mod thread.
    [DOUBLEPOST=1422740689][/DOUBLEPOST]
    Sorry to hear that, the fix worked for me. I hope you didn't lost too much. All armors should work now without any issues now - i double checked it.
     
    Last edited: Jan 31, 2015
  12. Enuma

    Enuma Void-Bound Voyager

    Thank you very much.
     
  13. goldsoul

    goldsoul Big Damn Hero

    how to get bio metal and forge metal?
     
  14. Crystan

    Crystan Maverick Hunter

    The Natural Armor drops the Forge-Metal and Bio-Metal is dropped by the ZX armor bosses.
     
  15. pher01

    pher01 Void-Bound Voyager

    Crystan how to do comlete the quests at the out post for this mod I brought 100 rare metal but it doest say I all the material? pleas help me??
     
  16. Crystan

    Crystan Maverick Hunter

    You're probably trying to finish the X-Mode Upgrade tech, which requires one of each upgrade capsule (Head,Body,Pants). They're randomly dropped by the capsule bosses. The tech is there to make sure you never lose your upgrades, because if you die, you'll currently lose your upgrades - i can't fix that atm.
     
  17. pher01

    pher01 Void-Bound Voyager

    is there a way to get the blue mech
     
  18. Crystan

    Crystan Maverick Hunter

    Yes, finish the MMX quests of the Apex Scientists.
     
    pher01 likes this.
  19. pher01

    pher01 Void-Bound Voyager

    how do I need to get all the data
     
  20. Crystan

    Crystan Maverick Hunter

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