Me too, mostly due to the fear of loosing my sets and characters for "Captain's Log." Wouldn't want that to happen again. Still, I'll find a way, through the magic of video editing, to use teleporters without actually having them in the game.
Splendid! Gone shall be the days of trying to fit all that you want to build together in a specific and sometimes confined location. towns, giant labs, testing facilities, all never having to stand door-to-door! Not to mention saving on fuel.
This. Is. Simply. TeleporTASTIC!! The Brundlefly in me is twitching with anticipation Thank you eversomuch.
I still hope there's local and long range teleporters, mostly because for what I plan on doing with them... that teleport destination list would get hella long. Eight or nine teleporters per planet, on multiple planets? LOTS of possible destinations in that case, meaning lots of friggin' scrolling... >_< ... maybe sort by distance from source teleporter? That would cut down on some of the scrolling if you focus mostly on local area teleportation and save planet-to-planet travel for the spaceship. Even better: Two classes of teleporters - local on-planet networks and between-planet networks, so you don't have to mess with the teleport destinations of multiple worlds in your menu when you only want to jump around locally. Despite the clunkiness of the tech setup and hotkeys, I think I still prefer what the old 'Planetside Teleporters' mod did to what seems to be coming up here... If menu clutter is going to be avoided by implementing a maximum teleporter limit (Edit: or worse... ONE TELEPORTER PER PLANET. >_<!!!), then I can say right now... I hate that idea completely. Edit: <- is going to try it in the nightly, assuming it's in there now. ^^ Edit 2: *Idea* - maybe implement a 'local' checkbox on the interface that filters out teleporters that aren't on the same planet, or a toggle of some sort to change views from all / local / remote?
Wait.... a placeable teleporter is already in the game but it is unfinished. So glad you are finishing it! (for this wondering where to find it, i used a creative mod and found it under furniture)
It might bloat the teleport feature, and maybe someone touched on this idea somewhere, but I was thinking, abandoned teleportation pads could be a thing. One day someone's spelunking or exploring an abandoned research facility and then... a teleport station. Gee, where did the people who could have utilized this teleport station go? Well, now it's the player's! Or alternatively, there could be unique teleport stations that could unlock certain dungeons or some such, that could be cool, too. But yeah, regardless, I'm glad we're going to get teleport pads, because, boy, the times I wish I could teleport out from a deep spelunking journey! This addition will certainly ease the pain.
I really like the idea, I think that the teleporter need thoses things : Teleport locations networks (one for the server, one for the player and cofigurable networks) Networks should have players permisions for : Adding a location to the network (so player can still access that network from the teleporter they want without adding the teleporter to the network), Using network for new teleporters (So player can't access to that network without an already connected teleporter), Broadcasting network (so players are aware of that network without going to any teleporter of that network) One way teleporters (source and destination)
Love the teleporter! Great addition! ... ...but can we talk about the NPC party member a little? Because that looks pretty neat. How does THAT work?
Nice!! Can't wait! Populating multiple planets will be so much easier now!! And totally yes, WAREHOUSE PLANETS.
Okay, so I must speak my mind right bloody now. Telporters. FINE. AH. LY. FINALLY!! Thank the Gods, the Goddesses, the five Holy Suns of At-Kiyeril (Ot - Kigh -Yay), the fourty-seven planets of the Crucible, the Avian-Avali pact, and all other higher powers involved! ....Now the question is, when will we get the functionality to name the planets?
That looks freaking awesome. I just wish there was a way to enable and disable teleporters with wiring, and a way to share teleporter 'addresses' with other players in multiplayer. This way, in multiplayer, you could reach the end of some hard dungeon, to find a disabled teleporter there, and you could enable it and send the address to a friend, to help your friend who can't go past those hard lasers on the way there, or make a hidden base and disable entrance while you are inside by turning off the teleporter.
So I went to nightly build to try out the new stuff, game froze up on me....went to unstable, not theres an error saying to terminate runtime.....go back to stable and just wait for next stable update....now my game wont run when i pick a character.....