Ui- 1)Wen I see that a new blueprint is available, I have no idea what it is nor any way to tell if I don't remember what I had available prior. Possibly tell us WHAT new blueprint is available? 2) Please oh please let me keep my windows where I put them last time. When I move a window like inventory, I generally want it to be in that same place next time I open it 3) When I open a new window or interact with a campfire or other object that opens a window... please let me keep my old windows where they were. Right now they reset. 4) Notes and bookmarks on planets (Suggested all the time, I'm sure you're implementing that) 5) Oh my god would I like an auto sort button... 6) I don't think we have a way to split stacks in a custom manner do we? Maybe I can hold shift click and the counter for my split will go up like in minecraft and terraria? 7) I could REALLY use more detail on the blueprints. I haven't purchased a single one because I don't know what they looklike or really do. All I get is a swingspeed for weapons. That REALLY isn't enough info. 8) I think I was able to warp to the same planet I was on and had to go through the whole loading screen. Possibly just make an attempt at this result in an error message? 9) When crafting, can we holdclick the quantity slider? I know we can type it in, but thats annoying and takes two hands. It seems trivial but I bet it would make a huge difference. 10) Can we get a button mapped to use our tech? In addition to whatever it is at the time? 11) Can we get a quick way to trash an item? 12) also, possibly a second hotbar or a modifier key'd hotbar? I just want fast access to a few things. Mechanics: 1) The death price is WAY too high at low levels I believe. This is a common complaint but my unique spin is possibly make the death toll scaled with character experience somehow? Possibly max armor level achieved? 2) Avian gunshop anchor chain thingy: It's a chain, cant we just climb it? To avoid animation needs, maybe hitting "E" on it teleports us up and down? 3) When I'm on my ship with little to no health, healing takes FOREVER. Possibly either increase sleep healing on the ship or make an item like an incubator that will heal at 4-5x speed? 4) Multiple techs at once? This has been suggest a lot but again my unique spin, maybe limit the usage by giving an energy cost multiplier whenever you use a tech that wasn't your last used tech? 5) For teleporting out of caverns without the wall trick, possibly give us an item that takes some targeting time of standing still and not getting hit?? Possibly 10 seconds like a hearthstone? 6) obviously letting us set the beam down point on planets, that's been suggested everywhere 7) Can a guy get some decent drops? Whats the drop rate on green weapons? negative 30? 8) can we furnace some weapons to grab some ore? It may be a decent way of solving the "WHAT DO I DO WITH MY CRAP DROPS IF I CANT SELL" problem. 9) I really have had absolutley 0 need for food. I'm an adventerous type and don't care too much about dying so I always die before I get hungry. I personally think either we should get hungry or food should also provide small stat boosts.
+1 all these things you mentioned were going through my mind as i experienced it all, but I guess bigger problems like bugs need to be fixed before they touch up on the little things. (don't get me wrong these are very important little things that add up to change the game completely).