1. Note: Nightly builds are not officially supported and things that appear broken might actually just be broken with no way of fixing it, but community members may still be willing to assist you with common problems.

Closed Many Nightly issues

Discussion in 'Nightly Builds Support' started by ClassyCat93, May 22, 2016.

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  1. ClassyCat93

    ClassyCat93 Void-Bound Voyager

    Tried playing the newest nightly build and had 3 problems.

    - S.A.I.L. Didn't have a command to boot, necessitating cheating in a T1 ship.

    - There was no starter weapon in my locker, so my character is completely at the mercy of my start planet(which is pretty brutal)

    - Worst of all, unless I am in Admin mode, I actually can't beam down out of my ship. So yeah. Probably linked to S.A.I.L.

    So I'm completely borked here, hope the devs read this so I can get some help
     
  2. Campaigner

    Campaigner Giant Laser Beams

    All of those issues can be fixed with the following mod;
    http://community.playstarbound.com/resources/nightly-story.3660/

    I agree though; those problems make testing very hard. Some explanations for the problems can be found when using the mod;

    - SAIL is supposed to activate after you finish the intro mission, or if you skip the mission at character creation
    - You receive a weapon near the end of the intro mission, or immediately if you skip it
    - The teleporter activates after you reboot SAIL and get the first quest.
     
  3. rawkinrex

    rawkinrex Phantasmal Quasar

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