Is it possible to make weapons, from selected random generated parts? I've read Lazarus78's post on the weapon syntax (here) but I can't seem to make them work, even though I can make standard weapons just fine with new assets and a single image file. Even copy-pasting with an already existing configuration (say, the aegisalt rifle) ends up giving me a perfectly generic cube. Any tips?
Hey, its me! Ill do some testing on that. I have a hunch as to what might work. Edit: Basically, yes it is possible. You just need to look at how the game does it already and duplicate this process with your own assets. Static weapons use sorta the same method as the random generation, but not quite. Tinker with the files and it should make more sense.
Success! I've figured out how to force certain properties into weapons, mostly by forcing specific parameters into the activeitem build script. Reading the build scripts helps a lot,actually.