As I understand it, the Pixel Printer works like this: -Certain objects have '"printable": false' in their .object file, all others can be printed -When an object is scanned, it is added to the player's save file in a list of scanned objects -The Pixel Printer gets the list of scanned objects and shows all the ones that are printable -If the player is an admin, it shows all printable objects even if they are not scanned I'd like to make some objects available for printing without having to be scanned first, but I fear a lot of the functionality above is hard-coded in C++.
https://gist.github.com/Silverfeelin/25df4143e78b8b6d0b93e6eafa2535ca 1.4 added some new functions, one of which will probably do what you want. void player.addScannedObject(String name)
Just adding objects to the 'scanned' list is a lot easier and quicker than creating tons of recipes (not at all automatable) This is perfect, thank you.