Hi, all. Suppose a certain mod author wanted to create a station that functioned like the moth trap object - something players could place down and collect resources from after a while when the object's .animation file changes. But with significantly more movement on both states. For instance: Eggs not ready: Eggs ready: ... What would their .object, .animation, and .frames files need to look like?
I think you would need a custom lua file too. I dont think the current harvestable lua allows for multiple frames per stage. I love the look of your coop though
To give you a proper answer will take some time. But easiest way is probably to write your own code and strip what you need from farmables. The animation file involves multiple states you can take examples from the Alarm light as you can see how the animation + lua for it works.