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Making a house in starbound is useless ?

Discussion in 'Starbound Discussion' started by Starmaker111, Feb 11, 2015.

  1. M_Sipher

    M_Sipher Oxygen Tank

    Building was my main draw for the game. The setting was a close second, but all the questing I do, I do in the name of building.
     
  2. Darkcryse

    Darkcryse Void-Bound Voyager

    Do you mean Factorio ?
     
  3. Crowdpleaser

    Crowdpleaser Scruffy Nerf-Herder

    I like it too, but it wouldn't hurt to have some ingame reasons as well. You know? Some more practical benefits besides more Space and Farming
     
  4. Mishka

    Mishka Void-Bound Voyager

    Yes sir! It feels really satisfying to have an automated production of anything in this sort of games, even if it takes a lot of effort and resources.
     
    Serenity likes this.
  5. Darkcryse

    Darkcryse Void-Bound Voyager

    Yeah, but for example in Starbound, what would you automate? I can't think of anything other than, automating farming and digging..
     
    Serenity likes this.
  6. Akado

    Akado Oxygen Tank

    Building a house is not useless, it's the only chance I have of summoning the Super Destructive Meteor Overlords of Koalas Past. In the Giraffe builds, Meteor Showers are rare occurrences that do not strike fear into an explorer the moment they step foot on a new planet, and I build extravagant houses to lure back the gods of yesteryear.
     
    Serenity likes this.
  7. TheUnartist

    TheUnartist Pangalactic Porcupine

    In the game's current state I'd say that building a house is the current main appeal.
    Exploration and other such stuff is still too early to be very rewarding, but building a house is always satisfying.

    I do agree that building a house or outposts on planets could have a little more incentive.
    I think planet-wide danger events where shelter is beneficial would be nice.
    Alien invasions, natural disasters, those kinds of things.

    Plus I think the building progression path will be a lot of fun when they finally crank that one out.
    This game is just teaming with potential, and I think we are only now starting to get a real glimpse.
     
    Serenity and Eisengreifer like this.
  8. Bucketlamp

    Bucketlamp Giant Laser Beams

    I think honestly building a home on a planet makes more sense when you have a bunch of other players that want to play together but don't want to constantly party due to the games current buggy nature of constantly having to reload the game be it sound, graphical, or any other given issues restarting the game fixes. It gives us the ability to pin down a location on a server and work on a project together, ie start a small npc town.

    Though I DO actually like being able to expand my ship, I like making my ship more of a base of operations, I store gear in there, interesting blocks in there, trees, ect. Asside from a few comfort nooks I put in my ship (I just like the idea of a little house inside the larger compartments of the ship to prevent my character from feeling homesick /whimsy) my ship ends up becoming a way to bring more interesting things back to the home-world.

    My main issue with the current way the game is set up is that, all NPCs you spawn randomly vanish no matter how safe you make it for them, or end up killed by someone's accidental weapon click. I wish there was a way to make the NPCS more like the outpost NPCs and just invulnerable until you so choose to get rid of them. (or maybe just make it so they beam back down since they clearly beam up)
     
  9. Valkyrie_pl

    Valkyrie_pl Big Damn Hero

    It won't even let you plant stuff it there's not enough space, so it's not that. Also it was not the case of growing slowly, since I planted kiwis, potatoes and grapes before that and they grow terribly slow, so I had comparison. What refused to grow was I believe Avian food. Beaksomething and feathersomething. No real idea why. It's possible it was simply game that derped. Sometimes my plants stop yielding fruit once I switch servers.

    Anyway you need trees for coconuts, so there's that. As for Pussplum, I still didn't find seeds (damn it).
     
  10. Nerva

    Nerva Parsec Taste Tester

    I've had no trouble growing Beakseed. As for Feathercrown, I haven't been able to find seeds for that. I think it's the one thing I haven't grown. I have noticed that there's some issues with plants failing to grow if the chunk they're planted in isn't currently loaded, but is near to a chunk that regularly is loaded. My farm is all the way in the caboose of my ship, so it's chunk is only loaded when I go to it, and there's at least two chunks between the engine and caboose.

    As an aside, if you can host or have a multiplayer server we can meet on, I could probably supply you some Pussplum seeds, especially if you can supply some Feathercrown seeds in return. Do me a favor - if you want to take me up on this offer, quote this post or send me a PM, so I'm notified about it in my alerts.
     
    Last edited: Feb 11, 2015
  11. Bucketlamp

    Bucketlamp Giant Laser Beams

    You DO need to have the chunk loaded. The problem is certain things takes forever to grow. Unless they changed it some foods just.. takes literal hours to grow.
     
  12. Nerva

    Nerva Parsec Taste Tester

    I'm pretty confident they've changed it, Bucket. Since Upbeat Giraffe, I have never had anything take more than 5 minutes to grow, rather than hours on end. And the chunk definitely does not have to be loaded for the plant to grow. I can guarantee it as I run farms on several worlds that I also dig on, and while I'm tooling around in the planet's core, I can usually be confident that I'll come back to a full harvest, provided I'm down there at least ten or twenty minutes. I've also planted my crops, lapped the planet, and came back to a full harvest as well.

    I do remember the days when what you remember was true, though. Good god, it took so. Ungodly. Long. To grow Oculemons, it wasn't even funny.
     
    Serenity likes this.
  13. Silverforte

    Silverforte Spaceman Spiff

    It's not subjective. There is no practical use behind building outside your ship. The only two reasons to build are purely creative/aesthetic reasons or to work on a server.
     
  14. ReverendBonobo

    ReverendBonobo Hard-To-Destroy Reptile

    It's great if you have more than one character. I can transfer goods between all my characters (especially quest items - I just 3d-print them from my main character), they can all use the large farm, they can all use the communal pool of crafting materials, and they can all contribute decorations and equipment from their personal stashes. It also keeps their ship storage clear, since I can just drop off extra stuff in a massive warehouse on the ground.
     
    Nerva and Serenity like this.
  15. ChaoticGamer

    ChaoticGamer Master Astronaut

    I home everything. If it is teleporter for home, not really find it uesless, pretty much its easy transfer some awesome gears and adding to the planet your characters will spawn in. Pretty much, it is not because your adding stuff to your planet where is home and your just making sure your supplies doesn't run out there or your ship doesn't hold that massive items you love, enjoy, never get rare, prepare for war, preparing for noob players so they can have awesome weapons/foods/misc/armors and remember greet other players when they see familiar face, and lastly not lest, home can be your test site same time.
     
    ReverendBonobo likes this.
  16. Bucketlamp

    Bucketlamp Giant Laser Beams

    It's odd, honestly I was fairly sure the chunk needed to be loaded, or this may be limited to ship worlds. If I go down to the planet and go mine for an hour the plants on my ship still haven't grown.. Not that it's a big deal since tomatoes grow before I can even stash them away.
     
  17. Silverforte

    Silverforte Spaceman Spiff

    A couple chests can do what you're talking about. The subject being discussed is the lack of practicality and functionality behind building. We lack a reason to build. If some form of protection that was generated by upkeep of pixels and fuel/materials was implemented, we'd care.
     
  18. M_Sipher

    M_Sipher Oxygen Tank

    It is subjective, as different people find different things useful. Some people find the capability to dictate their own storage spaces useful. Some people find the ability to make large tree groves to farm for wood useful. Some people have figured out how to use rain and oceans and wiring and pits to make an endless fuel reservoir, I'd call that pretty damn useful and not something you can do on a ship.

    Some people lack a reason to build because of the current lack of specific, progression-based features attached to it.. For many however, building is the reason they bought the game in the first place.
     
    Nerva, Serenity and ReverendBonobo like this.
  19. ReverendBonobo

    ReverendBonobo Hard-To-Destroy Reptile

    I need more than a couple of chests for my communal stuff - storage in my base is a lot bigger than storage in my ships. And I'm not sure how I'd fit a big farm or a crafting center into a chest (I guess I could take the tables out and place them every time I use them, but that's bordering on actual building).

    I have plenty of reasons to build. If you don't have a reason to build, don't build. It's not going to bother me at all.
     
    Last edited: Feb 12, 2015
  20. Silverforte

    Silverforte Spaceman Spiff

    You're missing my point. I'm not talking about ANYTHING you're talking about. I'm talking about yet-to-exist mechanics for building, and any micromanagement or territorial subsystems that may come of that.
     

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