Make starting planets more balanced

Discussion in 'Planets and Environments' started by InsanityCow, Dec 7, 2013.

  1. InsanityCow

    InsanityCow Scruffy Nerf-Herder

    On my first character, I got a toxic biome that had no trees and poison lakes on both sides; running too far to either side would make me encounter a hostile civilization that killed me in about 2 hits. Not too fun, and very confusing to a newcomer, due to the aforementioned lack of trees and water.
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    ^Basically wandered around on both sides, periodically dying to poison and unable to find any trees or rock for far longer than I should have.

    Second character, I started out right next to a friendly city that I could just walk through and loot (I gained around 1300 pixels total, not to mention a ton of various refined bars), along with stores and beds and stoves and other things. This is on the opposite side of the spectrum, in that I got a lot of random stuff that basically started me too far ahead to even know the basics.
    [​IMG]
    ^As you can see, I haven't even crafted any of the basic essential starting gear but already have 255 pixels about 3 minutes into the game.

    Please, make all starting planets use a forest biome similar to that of Terraria's (i.e. includes trees, water, maybe a some houses with friendly guides but definitely not advanced civilizations full of armed guards), with some small changes in each to drive slightly different quests.

    It's definitely really interesting because of this variety though, so I dunno if homogenizing them completely is that great of an idea; making other starting planets harder (like the toxic one i mentioned) when your average character progresses farther might be good.

    [​IMG]
    ^For example, this seems too advanced for landing down for the first time; I'd think this is better off as a later planet, not right next to the starting point.


    However, my third character started on a biome with lots of trees and rock, with some water. Aggressive civilizations didn't appear until I had run far enough through either side, so maybe I just have really bad luck.
     
    Last edited: Dec 7, 2013
    Shanog likes this.
  2. Shanog

    Shanog Void-Bound Voyager

    I had The same issue when I made My second character, the poison biome I mean, perhaps this is because they lack the full content, but I do agree that It would be help full to have maybe a guide house spawn near you. Perhaps tie it into the story of you race? I have yet to meet a city though so I guess we both have bad luck
     

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